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PFRPG_Concentration_Skills

Soulkeeper

Well-known member
Question if anyone can answer.

I grabbed this and loaded the .user files. I have the Core, plus a bunch of expansions, including Ultimate Combat and Advanced Player, but not UM.

So, I added only 2 of the 3 files.

I see the adjustment on the adjustment tab (but I think this was actually there when I added PFRPG_Adjustments) so by all accounts I am not seeing Concentration as a Skill.

Any ideas? No errors.
 
in Pathfinder Concentration isnt a skill like it was in 3.5. Instead its a vaule derived from other things such as Int. If you look up Concentration in the Players Guide for PF it will explain it in there.
 
Any ideas? No errors.
The skills are manually added to your sheet similar to Knowledge or Profession skills.

Oh yea you have to turn on the Source "ShadowChemosh's Concentration Skills". So open your character and press "Ctrl-K". Then place a check mark next to the source. Press OK OK.

Then on the Skills TAB you can click on "Add Additional Skills" at the bottom. At the top of the new list will be a concentration skill for each class. Just add the one(s) that relate to your character. The skill will auto calculate itself so nothing more to do. :)
 
Old thread I know, but is there a way this could be updated to show the situational effect of the Combat Casting feat? I went ahead and am using the Skill Bonus, Situational to add the note under the skill entry, but it seems this really should be done automatically. I'm guessing it would have to be a replacement for the Combat Casting feat, correct?
 
Old thread I know, but is there a way this could be updated to show the situational effect of the Combat Casting feat? I went ahead and am using the Skill Bonus, Situational to add the note under the skill entry, but it seems this really should be done automatically. I'm guessing it would have to be a replacement for the Combat Casting feat, correct?
Not a bad idea and it could be done by having the scripts on each "concentration" skill look for the Combat Casting feat (#hasfeat[fComCast]) and apply the bonus to itself. That way you don't have to do the replace thing id.

In my houserules data file I have this all working but I guess I have never gone backwards and applied it to this community version. Hmm something else to do.

Here is the script I have running in my house rules on combat casting:
Final/20000
Code:
~ If we're disabled, do nothing
doneif (tagis[Helper.FtDisable] <> 0)

~ Give +4 note to Concentration skills
foreach pick in hero from BaseSkill where "SubSkill.skConcent"
   #situational[eachpick,"+4 when defensive casting",field[name].text]
nexteach

The issue is their is no "SubSkill.?" tag group in the community version.

You could change it like so to get it work for as all the sub-skills would have "S2" in it like so:
Code:
~ If we're disabled, do nothing
doneif (tagis[Helper.FtDisable] <> 0)

~ Give +4 note to Concentration skills
foreach pick in hero from BaseSkill where "thingid.skS2?"
   #situational[eachpick,"+4 when defensive casting",field[name].text]
nexteach

Then do the replace thing id to the "fComCast" feat.
 
Hey Shadow, ever since I updated to 2.9 with the concentration skill added, I get an error every time I load a portfolio. Critical information not for in data files: Source 'ShadowChemosh's Concentration Skills'.

This error repeats for every character in the portfolio. I used to use your User file for the concentration skill. If I put the user files back into the directory, then I get a ton of errors and your Community pack isn't even listed anymore.

Any ideas?
 
Concentration was added directly to the adjustment files. So don't re-add the files back. Go to Portflio->Strip Missing Sources to make the message go away about the old missing source.
 
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