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Automatic content link detection question

Arlack

Member
Hey gang, been playing with Realm works, filling out things for a Numenera game I'm going to run, and I've found something a bit annoying. The automatic content link detection is grand, but can it only be done with each individual entry? Say I fill in several characters, each from a city, but I have not made the city entry yet, do I have to, after making said city, go into each individual to link them TO the city? I know if I put each character on the city it will link out.
I guess, is there a way to tell the program to look into all entries and find links?
If not, I'd love this moved to requested features *laugh*
 
There isn't right now. There's request threads for it.

The way they intend you to work is to use Ctrl-Q (Quick Create) while creating your Topic/Article to make Topics or Articles that you want to link to but don't already exist. That way you won't need to go back and rescan affected Topics/Articles for links.

I don't like doing this because I don't want to scatter empty Topics/Articles around, but it's either that or going back and telling a bunch of Topics to relink.
 
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One approach I am experimenting with right now is to delay setting the Containing Topic until I have entered most/all of the entries for a book I am transferring, or a region, whatever.

When you go back and set up the containing hierarchy, it re-scans the topic and proposes the new links at that point.
 
I use Quick Create as Parody noted and it works very well for creating "stub" topics of everything that needs to link.

Once I actually add content to a stub topic, I move it to the appropriate container like Silveras. Where I might be a little different from his/her approach is I don't wait until the end but rather containerize them as I complete them.

This makes initial setup quick with appropriate linkages. And it gives me a simple visual indication of what needs more work. If I see any entries in Individuals for example, I know that it hasn't been sufficiently completed as it has not been moved to its correct container. Same is true of locations, plotlines, groups, etc. If they aren't containerized, they aren't complete.
 
One other method that's been noted is that you can use "Automatically Assigned Tags" to add an "Incomplete" (or whatever) tag to all newly created topics. Then when you fill in the details you remove the tag.

This lets you search for the stubs that you've created using CTRL-Q but not added details for.
 
Thanks for the quick response. I'm not much for reading manuals and the like, kinda try and figure things out and look only when I'm stumped, didn't know about the ctrl+q thing. hehe
 
You can also highlight the topic, right click, and assign.

I also use Ctrl-Enter, Ctrl-Alt-R, Ctrl-M, Ctrl-D and Ctrl-G all the time. That gives you something to look up. :)
 
One other method that's been noted is that you can use "Automatically Assigned Tags" to add an "Incomplete" (or whatever) tag to all newly created topics. Then when you fill in the details you remove the tag.

This lets you search for the stubs that you've created using CTRL-Q but not added details for.

For several versions now, when you do a quick create, Realm Works automatically adds the "Empty" tag to the topic.
 
For several versions now, when you do a quick create, Realm Works automatically adds the "Empty" tag to the topic.
FWIW, I just used Ctrl-Q to add a few Topics and Articles in my Paranoia and Test realms and none of them had the "Empty" tag. Scoping shows that none of my existing Topics or Articles have it either, and I know a bunch were quick created over the last few versions of Realm Works.

Auto-assign tags is disabled and the list of auto-assigned tags is blank (even in a brand new Realm in 1.0.1006.163), so I guess I wouldn't have expected it to assign any.
 
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Can someone elaborate on what you mean when you containerize something it rescans? Am I to understand that if you containerize say, a city, that any entries that referenced that city will now link to the city? Or are you saying that containerizing cause the entry you are containerizing to rescan?
 
Making (almost?) any change to a Topic or Article will cause Realm Works to rescan for links, including the items on the right.

You don't have to make any changes at all, though. Select the Topic or Article in the Navigation Pane, press F7, and select Quick Edit Content/Scan for New Content Links... to link to things you've added after the last time you edited the article.
 
I've found it to be habit now to open topics, press space, press backspace and save. All links are rescanned if I didn't tell RW to ignore them.

If I want RW to rescan links that I've told it to ignore, I copy/paste that snippet to a new snippet with a quick CTRL-A, CTRL-C, CTRL-ENTER, CTRL-V, done. On save, all links in the document, including previously ignored links in the "new" snippet are rescanned.
 
@Bidmaron.. When you add a container to a topic, that topic re-scans.. just like any other edit. Using the containers is just an easy way to remind myself that I want to do this for a bunch of topics that inter-relate and where I don't want to create a bunch of empty topics our of order, as I will get to them all eventually. In my case, it is Spells in Pathfinder, specifically.. they refer to each other out of alphabetical order of creation, so it is easier to enter them all and re-scan them all by moving them to containers after all have been created.

@AEIOU... you can achieve the same effect on a snippet by accessing the snippet's tools menu, and under "Content text" (I think) there is an option to "Clear and re-scan for links" which will clear and scan all.
 
@Silveras: But "Clear and re-scan" gets rid of custom linkages as well. Aliases are great if I re-use the alias frequently, but I often have one-off needs for an alternate name. So I don't use clear.
 
That's how I thought it worked. I thought the other poster was saying that containerizing an entry would cause records referring to the entry to magically connect. When they get that feature working, they will have worked magic.
 
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