I agree
I agree with what the previous post said. I'm far from being an expert in RW, but I started creating my game universe in it.
Here is what I understood.
- anything for your actual campaign should be in the story almanac
- anything for your universe, waiting in the background for an opportunity to be in your campaign, should be in the world almanach. Switching from one to another is very easy to do.
- anything else, that is rules or information to the GM, should be in the game mechanics.
For your first question, could I ask for more details ?
Agriculture, Economy and Seasons for my setting as Player Info types under Other
I guess this is related to some parts of your lands. I suppose the economy could be country related. I would add them as an information tab under the country. Agriculture could be city based. I would add it under the city. For the seasons, I would add it to the regions.
In my campaign, I've ordered stuff with content links. I created the following :
- a building,
contained in a city
contained in a region
contained in a country
contained in a continent
contained in a planet
contained in an universe.
It is nicely sorted due to my content linking. Every stage contains information that are common down the line. But that's my way of organizing myself, and I yet have to try my classification method in a game.
I also use a hell of a lot the linkings inside the text. So, taking back my example here above, I could say the season has been written in the country section, but I don't want to search for it. For every field under it (region, city, building), I link back with a quick link for the season. Everything in my settings are one click away.
Is that the best method ? I don't know. But that's how I did mine.