Hello,
I ran our first The One Ring session using RW. It was a good experience! RW is easy to use and navigate to my notes and assisted in keeping the flow going and RW proved to be well worth my investment.
I am adept at using MW Word for organizing my notes, so there wasn't an apparent change in the game's pacing, at least nobody said anything. I purposely didn't mention RW at first just to see if anyone notice a difference.
But from my side having the storyboard and hierarchy as navigational tools gave me easy and quick access to my notes and was enormously helpful to me. It was when I started displaying snippets that there was a couple of "wow cools" pronounced at the table lol.
Most short notes about the areas they were exploring I handled via the Storyboard. Its ability to handle forks and twists cannot be overstated. It is an awesome visual aid for me, and using it for navigation to larger topics is invaluable.
New ideas came about how I can wire things up a little differently to get the most out of it during the game, especially next game where I will display the Storyboard to recap before the new session starts.
The only issue I had was displaying pictures of opponents and sites. I use verbal descriptions about sites for details, but will often find a similar picture on the web to use for a quick visual.
For instance... "You are about to enter a Dark, Spooky Old Woods". Then I will show an appropriate pic just to set the tone. The players and I like this.
The pics were displaying too small to see and I couldn't figure out how to enlarge them so in order to keep the game flowing I didn't fiddle with it and displayed them in Maptool as usual.
I must be missing something and will investigate further. I bought RW the Tuesday before the game on Sunday so it was a crash course to get it wired up for the game and I don't know all the in's and out's. But what I managed to cobble together in that short time was more than effective.
In one scene I had a rather extensive dialog with an NPC, and displaying his snippets from the topic as I read it was ultra cool.
One of the players keeps notes and he could glean from the snippets for spellings and I didn't have to repeat anything which stalls the flow and breaks the immersion, everyone could read it for themselves.
But the dialog was rather lengthy and I had to unreveal previous lines for new ones to show. No biggie but a scroll would be nice I suppose.
The next game is a month away and by then I will surely have a firm grasp of RW's capabilities and idiosyncrasies.
Other than the pic issue, RW performed exceptionally, will make my I am very pleased!
I ran our first The One Ring session using RW. It was a good experience! RW is easy to use and navigate to my notes and assisted in keeping the flow going and RW proved to be well worth my investment.
I am adept at using MW Word for organizing my notes, so there wasn't an apparent change in the game's pacing, at least nobody said anything. I purposely didn't mention RW at first just to see if anyone notice a difference.
But from my side having the storyboard and hierarchy as navigational tools gave me easy and quick access to my notes and was enormously helpful to me. It was when I started displaying snippets that there was a couple of "wow cools" pronounced at the table lol.
Most short notes about the areas they were exploring I handled via the Storyboard. Its ability to handle forks and twists cannot be overstated. It is an awesome visual aid for me, and using it for navigation to larger topics is invaluable.
New ideas came about how I can wire things up a little differently to get the most out of it during the game, especially next game where I will display the Storyboard to recap before the new session starts.
The only issue I had was displaying pictures of opponents and sites. I use verbal descriptions about sites for details, but will often find a similar picture on the web to use for a quick visual.
For instance... "You are about to enter a Dark, Spooky Old Woods". Then I will show an appropriate pic just to set the tone. The players and I like this.
The pics were displaying too small to see and I couldn't figure out how to enlarge them so in order to keep the game flowing I didn't fiddle with it and displayed them in Maptool as usual.
I must be missing something and will investigate further. I bought RW the Tuesday before the game on Sunday so it was a crash course to get it wired up for the game and I don't know all the in's and out's. But what I managed to cobble together in that short time was more than effective.
In one scene I had a rather extensive dialog with an NPC, and displaying his snippets from the topic as I read it was ultra cool.
One of the players keeps notes and he could glean from the snippets for spellings and I didn't have to repeat anything which stalls the flow and breaks the immersion, everyone could read it for themselves.
But the dialog was rather lengthy and I had to unreveal previous lines for new ones to show. No biggie but a scroll would be nice I suppose.
The next game is a month away and by then I will surely have a firm grasp of RW's capabilities and idiosyncrasies.
Other than the pic issue, RW performed exceptionally, will make my I am very pleased!