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New class, problem with bonus spell attribute

Michael_Pensacola

Active member
I'm creating a new spellcaster class, and it has very limited spells per day. I have it set in the editor under "Spells Cast Per Level". I don't want this class to have bonus spells based on an attribute, but if I select "None" under "Bonus Spell Attribute", Hero Lab changes the spells known/per day info to "??? < 11". (I'm talking about the information on the class tab in HL, underneath the "Special Abilities" button). If I select an attribute, it gives the information 2/2, 2/day, which is correct IF I wanted to use an attribute for bonus spells. I can't find a way to make it show 2/2, 1/day, which is what it should be.

I feel like I must be missing something incredibly obvious, and welcome any suggestions.
 
So you want to make a class which has no bonus spells? As far as I know, no class so far has that, so you'll have to add a script that zeroes out the bonus spells on the class helper after they have been applied.
 
So you want to make a class which has no bonus spells? As far as I know, no class so far has that, so you'll have to add a script that zeroes out the bonus spells on the class helper after they have been applied.

The editor has an option to select None for the bonus attribute, so it seems like it's supposed to be possible. But when you select none, the whole spells above 0 level go wonky. (The 0 level are set to unlimited, I think that's why they aren't affected.)
 
Do you have "None" Selected for both Bonus Spell Attribute and Max Spell Level Attribute? From your initial post it sounds like the program doesn't know what attribute to look at for the maximum level of spells you can cast, and is thus declaring all spell levels invalid.
 
Do you have "None" Selected for both Bonus Spell Attribute and Max Spell Level Attribute? From your initial post it sounds like the program doesn't know what attribute to look at for the maximum level of spells you can cast, and is thus declaring all spell levels invalid.

That was the problem, thank you! When I selected an attribute for Max Spell level (which was still set at none, I'd never changed it) I was able to select none for Bonus Spell Attribute and it worked like it should.

Thank you again for your help.
 
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