• Please note: In an effort to ensure that all of our users feel welcome on our forums, we’ve updated our forum rules. You can review the updated rules here: http://forums.wolflair.com/showthread.php?t=5528.

    If a fellow Community member is not following the forum rules, please report the post by clicking the Report button (the red yield sign on the left) located on every post. This will notify the moderators directly. If you have any questions about these new rules, please contact support@wolflair.com.

    - The Lone Wolf Development Team

Red Wizard

CoolFool

New member
I haven't the slightest clue as to how I add a third forbidden school of magic and extra specialized spells to my template.

I'm also having trouble getting my Red Wizard prestige caster levels to stack with my wizard levels, it just seems to create a new class and the spells start at level 0.

If anybody has already successfully created this template could you please get in contact with me and be willing to email the file? or if possible advise me on the steps I need to fix what I need.

thanks
 
CoolFool wrote:
>
>
> I haven't the slightest clue as to how I add a third forbidden school of
> magic and extra specialized spells to my template.


Currently the only way to do this is to add the schools as "Custom
Abilities" that the class can take, and requiring 1 of each at level 1.
Then have the ability assign the appropriate specialization or forbidden
tag. For example, specialization in the Evocation school would add the
tag "WizSpec.Evocation", while forbidding the Necromancy school would
add the tag "WizForbid.Necromancy".


> I'm also having trouble getting my Red Wizard prestige caster levels to
> stack with my wizard levels, it just seems to create a new class and the
> spells start at level 0.


The Red Wizard doesn't get spells of its own - it gives you bonus magic
levels that you have to assign to another class. You can implement this
by looking for "Extra Magic / Power Levels" under the "Miscellaneous
Details" section in the editor, and adding 1 per Red Wizard level. The
user will then have to select exactly which class gets the extra level.


--
Colen McAlister, colen@wolflair.com
Chief Engineer, Lone Wolf Development
 
I had a similar problem making the Wizards of High Sorcery class for Dragonlance, and the people here were very helpful, so I'll pass on what they told me.

There isn't a way to add a third selection menu to the wizard forbidden school area yet. Here is what I did. For the prestige class I created 7 custom abilities that the character chooses from at 1st level, each of which disables a certain school of magic. You do this by adding a simple Eval script to each ability

The script is Phase:First Priority: 100 Index: 1
var result as number
result = hero.assign[WizForbid.Enchant]

Just replace the .Enchant with .(unique ID for whichever school) You can find the IDs like this (it is helpful for other things as well); in the eval script screen there is a button that says Find Thing. Press it and use the drop down menu to find Wizard Forbidden schools. Ignore the wf and the rest is the tag. This works for all of them except transmutation, I had to ask for that one specifically. Transmutation is .Transmutat

As for wizard levels stacking, on the "Class" tab in the editor, scroll down until you see the button that says "Extra Magic/Power Levels" and click on that. In the resulting screen the rows represent levels taken in the class. Place a 1 in each row/level that a caster level is gained.
 
That script doesn't disable them for me, has, Has Hero Labs been changed since this was posted?

Yes, but the code used here still works, though it is archaic. You can replace the above with just:

Code:
perform hero.assign[WizForbid.Enchant]

What script are you using to try to disable a school? Also, what exactly is it you are trying to do? There may be a better way.
 
Back
Top