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Deathwatch

Equipment Tab changes
This screenshot shows one of the major changes to the equipment tab, a changing name portal based on whether your wargear is equippable or not. Some pieces of equipment you don't equip to your character to gain the benefit, some you do. For those that are equipped, a simple checkbox in the editor takes care of things.
 

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Very nice Raven, Looks great.

Thanks, It's coming along, I just wish I had more time to put into it sometimes. This year has been great for getting progress done though. I'm slowly grinding down the to-do list like troops under a skaven doomwheel.
 
I've separated the Armory Tab into two tabs, one for armour and weapons. This decision came after realizing I'd need to separate force fields from armour.
 
I know this will sound terrible since you did all the work, but when you do get it done and I hope you will share with the community and I know only when it's to your satisfaction. I can't wait to see how you have done things, I learn a lot faster, when I can see how others have made things and learn that way. What you have done as far as I can tell is amazing to say the least and I know I could learn a lot from you.

JBear
 
I know this will sound terrible since you did all the work, but when you do get it done and I hope you will share with the community and I know only when it's to your satisfaction. I can't wait to see how you have done things, I learn a lot faster, when I can see how others have made things and learn that way. What you have done as far as I can tell is amazing to say the least and I know I could learn a lot from you.

JBear

This has been a long process, but with four tables set up in the armory tab for Melee, Ranged, and Thrown Weapons, along with Armor, it was already crowded. I realized that I would have to create a completely different table for force fields as they only have two fields, Protection Rating and Overload Rating. So I knew I was going to have to separate out the armory tab. I didn't want to clutter up one tab with 5 dynamic tables, I'd like to have as clean an interface as I can. So now we have one for Weapons with the three weapon tables, and one for Armor that consists of Armor in one and Force Fields in the other. From what I can tell shields in Deathwatch don't function as they would in other game systems (just about all the shields I've seen are actually force field generators). So I may drop shields from the system for the time being until I see where they'd actually be needed.
 
Here is a screenshot of the new tabs. Armory was renamed Weapons for now.
 

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In regards to community sharing: Right now it depends on a few major factors.

1.) This is an in-print game system and I do not have a license to work on it.
2.) Fantasy Flight Games has not given LWD Technology a license for it.
3.) Finalized data working properly to my personal standards of quality.

Each of these factors will determine what will happen once the data is done. If Fantasy-Flight decides to grant the license to LWD Technology for the character builder, I will see if the wolf pack here can release it publicly. If not, I'll have to sort out my options for sharing the data with the community. I want to share it with people in the community, that was one of my ultimate goals, but until I feel the software is Complete and Functional enough, that won't happen. I take great pride in my work and I don't want to release something unfinished. This is not the same as releasing it in an "unpolished" state. I admit when I do finally release it, there will be some "Nice to have" features that will be missing, but those will be added in later on. Mathias and I have had many private discussions on the data and we've both hammered out that the focus will be on a functional data set that works over a nicely polished with everything amazing set. The Nice to Have features will be implemented later on once the core systems are in place and working correctly.

I know some people probably are wondering what my plans are for Forgotten Realms as well, I plan on releasing that data through a new server eventually once I get things set up. Right now my focus will be on Deathwatch until it is done so that the masses can enjoy the 40k Rp system. I also feel that Fantasy Flight Games might be more willing to budge on the licensing if we can get a functional character builder working correctly. That is a high hope but one that I still have.
 
That is looking amazing, you are very talented, I just dabble - yours is a work of art. You know artist - they are never completely happy with their own work. LOL
 
That is looking amazing, you are very talented, I just dabble - yours is a work of art. You know artist - they are never completely happy with their own work. LOL

I can't take all the credit, Rob and his crew of merry coding pirates helped create a good foundation with the skeleton files. It's come together well with hours and hours of studying, thinking, and tinkering. I have to tinker for hours on end sometimes to get something working right. I learned a lot this year and am still learning the software. My primary focus is on getting the necessary components working correctly, once that is done and I have the necessities done, I'll start retro coding and adding nice to have features like ammo tracking and situational macros. Mathias and Aaron have helped me a lot. I have taken what they taught me and turned into what we have currently.
 
hey just dropped in to see how things are going, cant wait to see the full version my GM is sitting on the edge of his seat waiting as well. If I can help in any way let me know, i do have some time i can do some typing for you later dude
 
I haven't made much progress on this. The XP advancement is a big piece. I know what needs to be done but it isn't going to happen very quickly. I wish I could get this cranked out fast but it just isn't going to happen for a while. I know people want the data, but I can't release it just yet. It is still a ways from being finished. Unfortunately it is a complicated process right now that must be done. And I still have to figure out the proficiency system afterward.
 
This isn't going to be done quickly. I've been very busy lately at home and unable to devote time to any projects. I will eventually get back to this (with a better understanding of hero lab's inner workings no less).
 
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