kurtomatic
Member
Howdy All,
I'm looking at taking a deep-dive into the PF editor, but before I leave the kiddy-end of the pool, I'd like a reality check and any guidance the experienced modders care to offer. I'm a software engineer by trade, so I hope to not need too much hand-holding. I am concerned about wild goose chasing and rabbit trails, however, so I've got my n00b hat in hand and I appreciate any warnings or tips provided.
My project is adding investigation house-rules derived from the GUMSHOE system by Pelgrane Press. Now Pelgrane has published a PFRPG GUMSHOE hybrid product called Lorefinder. While I have this book, I am intending to take a slightly different tack. Lorefinder replaces the PF skill system with a new bolt-on replacement, which requires touching a wide gamut of game elements. I prefer to take a mostly additive, first-do-no-harm approach that should reduce the complexity of a custom HL implementation.
What I intend is a new collection of character abilities that resemble skills, but are separate from the skill system, and managed separately in their own tab. It is my impression from wading in the shallow-end that creating a new 'tab' in the PF editor is not really possible, aside from the work-around of creating a new class and adding a level of that class to a hero. I'm guessing this based on my (favorable) experience using SC's Mythic playtest add-on, which clearly a bit of a (clever) hack, but also very functional, and the model I'm currently looking to follow.
So with that out of the way, should it be possible to script a custom class that is automatically added to the bottom of the character level stack when a new character is created with my 'PFRPG Investigator' source selected, and then hidden to prevent additional levels being added? Additionally or alternatively, could such a class be automatically added once to the bottom of the character level stack at any time, and then hidden from the user to prevent additional levels being added?
Thanks heaps!
I'm looking at taking a deep-dive into the PF editor, but before I leave the kiddy-end of the pool, I'd like a reality check and any guidance the experienced modders care to offer. I'm a software engineer by trade, so I hope to not need too much hand-holding. I am concerned about wild goose chasing and rabbit trails, however, so I've got my n00b hat in hand and I appreciate any warnings or tips provided.
My project is adding investigation house-rules derived from the GUMSHOE system by Pelgrane Press. Now Pelgrane has published a PFRPG GUMSHOE hybrid product called Lorefinder. While I have this book, I am intending to take a slightly different tack. Lorefinder replaces the PF skill system with a new bolt-on replacement, which requires touching a wide gamut of game elements. I prefer to take a mostly additive, first-do-no-harm approach that should reduce the complexity of a custom HL implementation.
What I intend is a new collection of character abilities that resemble skills, but are separate from the skill system, and managed separately in their own tab. It is my impression from wading in the shallow-end that creating a new 'tab' in the PF editor is not really possible, aside from the work-around of creating a new class and adding a level of that class to a hero. I'm guessing this based on my (favorable) experience using SC's Mythic playtest add-on, which clearly a bit of a (clever) hack, but also very functional, and the model I'm currently looking to follow.
So with that out of the way, should it be possible to script a custom class that is automatically added to the bottom of the character level stack when a new character is created with my 'PFRPG Investigator' source selected, and then hidden to prevent additional levels being added? Additionally or alternatively, could such a class be automatically added once to the bottom of the character level stack at any time, and then hidden from the user to prevent additional levels being added?
Thanks heaps!