I'm working on an item that if you have a certain witch hex it increases it's damage and if you don't it gives you claws. I setup a script that sets abValue to 1 if the hex isn't there, set at First/450. I then set a bootstrap condition of fieldval:abValue >= 1. And it works, kinda, when you equip the item it's not there, but then when you unequip the item it's there. I've attached some pictures to show what I mean.