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Mathias,
from post 220-221 did you ever figure out why I am not getting the purchase mechanism to show up?
Mathias,
Do you have any ideas for me on implementing the experience tables into hero lab?
Mathias,
I am fiddling around with the character sheet some, working on weapon output, I got it displaying like I wanted on the sheet after some work, but I am having a hard time remembering how you calculate the height of the template based on the height of all the portals present. The way the weapons output on the sheet, there is one row for ranged weapons get that other weapons do not.
Pathfinder uses an array to store the XP value needed for each level.
<field
id="acCarryCap"
name="Carrying Capacity"
type="derived"
defvalue="0"
minvalue="0"
maxvalue="20">
<calculate phase="Final" priority="10000"><![CDATA[
var carryindex as number
carryindex = hero.child[attrStr].field[attrBonus].value
carryindex += hero.child[attrTough].field[attrBonus].value
~@value = hero.child[resEncumb].field[CarryTable].arrayvalue[carryindex].value
]]></calculate>
</field>
<!-- Carrying Capacity table
displays our carrying capacity based on the value of our index
-->
<thing
id="CarryCap"
name="Carry Capacity"
compset="Mechanics">
<arrayval field="CarryTable" index="0" value="0.9"/>
<arrayval field="CarryTable" index="1" value="2.25"/>
<arrayval field="CarryTable" index="2" value="4.5"/>
<arrayval field="CarryTable" index="3" value="9"/>
<arrayval field="CarryTable" index="4" value="18"/>
<arrayval field="CarryTable" index="5" value="27"/>
<arrayval field="CarryTable" index="6" value="36"/>
<arrayval field="CarryTable" index="7" value="45"/>
<arrayval field="CarryTable" index="8" value="56"/>
<arrayval field="CarryTable" index="9" value="67"/>
<arrayval field="CarryTable" index="10" value="78"/>
<arrayval field="CarryTable" index="11" value="90"/>
<arrayval field="CarryTable" index="12" value="112"/>
<arrayval field="CarryTable" index="13" value="225"/>
<arrayval field="CarryTable" index="14" value="337"/>
<arrayval field="CarryTable" index="15" value="450"/>
<arrayval field="CarryTable" index="16" value="675"/>
<arrayval field="CarryTable" index="17" value="900"/>
<arrayval field="CarryTable" index="18" value="1350"/>
<arrayval field="CarryTable" index="19" value="1800"/>
<arrayval field="CarryTable" index="20" value="2250"/>
</thing>
<!-- Mechanics component
Used for generic instrumentation mechanics added by other users
NOTE! See the documentation for more on how "mechanics" things are used.
-->
<component
id="Mechanics"
name="Mechanics">
<field
id="CarryTable"
name="Carrying Capacity"
type="derived"
style="array"
arrayrows="21">
</field>
</component>
You think a standard array will work for Warhammer 40,000? or just a group of arrays?
Characters in Deathwatch gain xp advances for General Space Marine tables, Specialty choice, the Deathwatch itself has a table, and there is a 4th type of table.
Mathias,
Can the character sheet layout be split up? I was wondering if it was possible to split the sheet for a horizontal row to display the attribute scores and still have the top with logos and character information and the bottom section under the scores for weapons and skills?
You're the author. You have complete control over how the character sheet looks. You can scrap it all and start over, if you wanted.
Then give me details about what it needs to handle, so we can discuss the best way to approach this.