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Deathwatch

Mathias,

from post 220-221 did you ever figure out why I am not getting the purchase mechanism to show up?
 
Mathias,

from post 220-221 did you ever figure out why I am not getting the purchase mechanism to show up?

Compare your portals to those on tab_gear. Are there any settings in a portal you know works for purchasing things that might be needed on other portals that purchase things? Settings whose names includes the words buy and sell?
 
These must be what you're referencing...
Code:
buytemplate="BuyCash"
selltemplate="SellCash"
I'll go ahead and add them to my forms.
 
Mathias,

I am fiddling around with the character sheet some, working on weapon output, I got it displaying like I wanted on the sheet after some work, but I am having a hard time remembering how you calculate the height of the template based on the height of all the portals present. The way the weapons output on the sheet, there is one row for ranged weapons get that other weapons do not.
 
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This is what the sheet's weapon section currently looks like on the preview
 

Attachments

  • Weapons Sheet.JPG
    Weapons Sheet.JPG
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Mathias,

I am fiddling around with the character sheet some, working on weapon output, I got it displaying like I wanted on the sheet after some work, but I am having a hard time remembering how you calculate the height of the template based on the height of all the portals present. The way the weapons output on the sheet, there is one row for ranged weapons get that other weapons do not.

Most output templates set their height early on, and then add a doneif (issizing <> 0) line, so that on Hero Lab's first pass through the output, when it's just establishing the sizes of everything, it can move on without bothering with the rest of the position script.

So, you have control over when the height is set, and how it's set.
 
Pathfinder uses an array to store the XP value needed for each level.

You think a standard array will work for Warhammer 40,000? or just a group of arrays?

Characters in Deathwatch gain xp advances for General Space Marine tables, Specialty choice, the Deathwatch itself has a table, and there is a 4th type of table.
 
Mathias,

Can the character sheet layout be split up? I was wondering if it was possible to split the sheet for a horizontal row to display the attribute scores and still have the top with logos and character information and the bottom section under the scores for weapons and skills?
 
Mathias,

I've run into a snag on arrays. I can't figure out how to get it working right for Carrying capacity.

I commented out the code that isn't working for now:
Code:
    <field
      id="acCarryCap"
      name="Carrying Capacity"
      type="derived"
      defvalue="0"
      minvalue="0"
      maxvalue="20">
      <calculate phase="Final" priority="10000"><![CDATA[
        var carryindex as number
        carryindex = hero.child[attrStr].field[attrBonus].value
        carryindex += hero.child[attrTough].field[attrBonus].value
        ~@value = hero.child[resEncumb].field[CarryTable].arrayvalue[carryindex].value
        ]]></calculate>
      </field>

and I set up these for handling the carrying capacity:

Code:
  <!-- Carrying Capacity table
        displays our carrying capacity based on the value of our index
  -->
  <thing
    id="CarryCap"
    name="Carry Capacity"
    compset="Mechanics">
    <arrayval field="CarryTable" index="0" value="0.9"/>
    <arrayval field="CarryTable" index="1" value="2.25"/>
    <arrayval field="CarryTable" index="2" value="4.5"/>
    <arrayval field="CarryTable" index="3" value="9"/>
    <arrayval field="CarryTable" index="4" value="18"/>
    <arrayval field="CarryTable" index="5" value="27"/>
    <arrayval field="CarryTable" index="6" value="36"/>
    <arrayval field="CarryTable" index="7" value="45"/>
    <arrayval field="CarryTable" index="8" value="56"/>
    <arrayval field="CarryTable" index="9" value="67"/>
    <arrayval field="CarryTable" index="10" value="78"/>
    <arrayval field="CarryTable" index="11" value="90"/>
    <arrayval field="CarryTable" index="12" value="112"/>
    <arrayval field="CarryTable" index="13" value="225"/>
    <arrayval field="CarryTable" index="14" value="337"/>
    <arrayval field="CarryTable" index="15" value="450"/>
    <arrayval field="CarryTable" index="16" value="675"/>
    <arrayval field="CarryTable" index="17" value="900"/>
    <arrayval field="CarryTable" index="18" value="1350"/>
    <arrayval field="CarryTable" index="19" value="1800"/>
    <arrayval field="CarryTable" index="20" value="2250"/>
    </thing>

Code:
  <!-- Mechanics component
        Used for generic instrumentation mechanics added by other users
        NOTE! See the documentation for more on how "mechanics" things are used.
  -->
  <component
    id="Mechanics"
    name="Mechanics">

    <field
      id="CarryTable"
      name="Carrying Capacity"
      type="derived"
      style="array"
      arrayrows="21">
      </field>

    </component>
 
You think a standard array will work for Warhammer 40,000? or just a group of arrays?

Characters in Deathwatch gain xp advances for General Space Marine tables, Specialty choice, the Deathwatch itself has a table, and there is a 4th type of table.

Then give me details about what it needs to handle, so we can discuss the best way to approach this.
 
Mathias,

Can the character sheet layout be split up? I was wondering if it was possible to split the sheet for a horizontal row to display the attribute scores and still have the top with logos and character information and the bottom section under the scores for weapons and skills?

You're the author. You have complete control over how the character sheet looks. You can scrap it all and start over, if you wanted.
 
You're the author. You have complete control over how the character sheet looks. You can scrap it all and start over, if you wanted.

I know I have control on this, I read the documentation on character sheets and it suggesting staying as close as possible to the character sheet that the game system provides on its own. I am trying to figure out how I'd insert that break between the columns for the horizontal attribute bar.
 
Then give me details about what it needs to handle, so we can discuss the best way to approach this.

There are 4 experience tables per character that a character can purchase things from with experience points. Some things might be listed on multiple tables at different XP costs or made available at cheaper cost at higher ranks.

The General Marine Advances table covers the XP costs for things any Marine can take. Deathwatch Advances are only purchasable if the Space Marine is a member of the Deathwatch. Specialty Advances are advances a character can purchase as a member of a specialty. Space Marines also have a Chapter advances table, where the character can purchase advances based on their Chapter.

There is also the "elite" advance which any character can take for a "minimum" XP value of 750 XP points. The player bids at least that much for it, and if the GM agrees the player can add the advance to their character. This allows characters to take things that are not normally on their advances tables.
 
I've attached an excerpt from one of the tables so you can see what I am referring to.
 
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Mathias,

I had another question, regarding summary panels, is it possible to increase the width of a summary panel or they all predefined by the compiler?
 
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