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Psionics Unleashed (Dreamscarred Press) - WIP

I'm playing an Elan in an Old West setting so I need to add guns and such to the psionics unleashed user file. What's the best way to do that without having to redo everything when updates come out? Can I create a user file with just the western gear I need and use that in addition to the psionics unleashed file? How would I do that? Thanks!
 
I'm playing an Elan in an Old West setting so I need to add guns and such to the psionics unleashed user file. What's the best way to do that without having to redo everything when updates come out? Can I create a user file with just the western gear I need and use that in addition to the psionics unleashed file? How would I do that? Thanks!
You really should never modify the PU .user/.1st files directly as you will lose your changes in the next release. If you need to modify an existing Thing in the PU data package then you would do a "Replace Thing ID" just like you would against something official from LW.

If this is all new to you then I would advise following Question#2 from the FAQ. It has info on how to start using the editor and a four intro YouTube videos.
 
Where are the pre-requisites for the prestige classes in this dataset hiding themselves? I'd like to change a few to make them fit my house rules but there's nothing under Pick-Reqs or anywhere else that I can see.
 
Where are the pre-requisites for the prestige classes in this dataset hiding themselves? I'd like to change a few to make them fit my house rules but there's nothing under Pick-Reqs or anywhere else that I can see.

Go to the Class Level tab (instead of Class Tab), and you can find them there under Expr-reqs and Pre-reqs.
 
Working on Psionics Expanded

Trying to put some of the stuff from Psionics Expanded into HeroLab myself, using the examples from the kind people who did Psionics Unleashed for us. However, I am having trouble with the power point progression tables, as in I can't find them. I can make a class psionic, the tab shows up, but the power points are non-existant. How did you set up the table, where is it stored? I can create some of the classes by copying the existing ones, but others (like the Marksman) have a different progression than Psion or Psychic Warrior. Please help if you can.
 
Trying to put some of the stuff from Psionics Expanded into HeroLab myself, using the examples from the kind people who did Psionics Unleashed for us. However, I am having trouble with the power point progression tables, as in I can't find them. I can make a class psionic, the tab shows up, but the power points are non-existant. How did you set up the table, where is it stored? I can create some of the classes by copying the existing ones, but others (like the Marksman) have a different progression than Psion or Psychic Warrior. Please help if you can.
I would wait on this actually for two reasons. TACknight has already started on the Expanded content.

The bigger reason is I have a version coming out soon that makes some big changes to the Framework that PU is running on. At that time it should be easier as I am changing over to 99% use of Spells instead of the strange half 3.5 Psionics and half Pathfinder spell system its currently using.

So the reason you can't find stuff as it exists only in the RAW XML and in the structure files that got carried over from d20 system that Pathfinder was built on.

The new version you will setup the point cost in the Spell Array that is easily accessible from inside the editor. I am still in testing mode and somethings like the Psionics tab will be going away in the next release as it just confuses things and Colen from LW has already said that may be removed in a future release of Pathfinder. Meaning it would all break anyways so may as well move away from it now.

So the new Framework allows you to correctly spend the POWER points on the Spell tab and the In-Play tab.

Example Layout:
Here we see the Spell tab and it shows 12 points for level 1 and level 2 powers.
Noname.jpg
Here we see we used 2 power points to cast the same 1st level power two times. You see we now show 10 points for level 1 and level 2.
Noname2.jpg
Here we see we cast one 2nd level power and it used up 3 power points as we have dropped down to 7 power points level.
Noname3.jpg
The top most power you see is called "Augment Power" and is where you would spend a points 1:1 to keep track of the powers you augment.

I don't have a pic but the above TOTALS will also display on the "In-Play" tab on a tracker and you can spend power points using the tracker if you wish, for non-power related abilities, and they will reflect correctly on the Spell tab.

I had some of my players try it out and they picked up using pretty easily with very little instructions.

Spells in Pathfinder will be supported AS is going forward the d20 Psionics have no such guarantee from LW so to future proof ourselves we need to move away from the d20 Psionics that is setup.
 
I had a few minutes so I would talk about setup in the editor for Psionic classes that are coming. Here I will be using the Psion as the example.

First in the editor on the "Class" tab is a section for spellcasters. This is also now where we will setup the new power information.
Psion1.jpg
Spellcaster Type: must be setup as Spontaneous(Bard). I can't think of any cases where this would not apply currently.
Bonus Spell Attribute: Is where we setup which attribute the class gets its bonus power points from.
Max Spell Level Attribute: Should be left none.
Magic Type: should be left as None.

Spells Cast Per Level is a huge array of values that have to be setup a little different than a normal spellcaster.
SpellsCast.jpg
So Column 0 should most likely be left as zeros/blanks as no cantrip powers. Column 1 from row 0 to row 19 controls the total number of Power points the class gets based on the number listed on the class under "Power Points/Day" column.

The "1"'s that are on this array are also very important. They control the level that 2nd, 3rd... powers can be used. So we see Row 2 (which is level 3) is listed as 1 as a Psion can use 2nd level powers at this point.

Spells Known Per Level is a huge array of values that have to be setup to control the number of powers known at each level. This one is controlled off the "Powers Known" column on the Psion class. Yea but that only lists the total powers known amount you say. So this is setup in a way that assumes that at level 3 you can take 2 new powers and they will both be 2nd level powers. Granted by the rules you could take more level 1 powers and you still can but will get a warning message about taking too many level 1 powers. Its not perfect but its really close.
SpellsKnown.jpg

Tags
We have to let our new Mechanics understand that we have a Psionics Class and that it can Manifest powers. So to do this we place two new Tags on the class:
Tags.jpg

Scripts
The final setup is on the Eval Scripts button. You will need to push the new tags on to the hero. The other script calls a new custom Procedure I wrote that will correctly setup all the power points on the class and our spells on the Spell tab. This makes things allot easier as its allot of code and I don't to have to put it on each class. Plus if I make any fixes in it I want to make sure that Custom classes gamers have done will pick up those fixes/changes in the new release without having to make changes themselves to the scripts.
Scripts.jpg

Anyways thought I would share some of the new setup that is coming. :)
 
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New Psionics Unleashed tags and their meanings:

Group Psionics is similar to the default Psionic group HL did but with new features.
  • Psionics.PP? - Is set on spells (ie powers) to control the number of power points the power costs to activate. (ie PP0, PP1, PP3, PP5, PP7, PP9, PP11, PP13, PP15, PP17).
  • Psionics.Power - This tells the new mechanics that a spell is actually a power not a spell so that they spend the correct number of power points when used.
  • Psionics.Focused - Is now set on to the hero for when the Psionically Focused ability is active.
  • Psionics.Manifester - This is placed on a class and pushed to the hero very early. It lets the mechanics in the background understand we can Manifest powers.
  • Psionics.Class - This is placed on a class and pushed to the hero very early. It lets the mechanics in the background know we have a Psionics unleashed class.
  • Psionics.Race - This is placed on a race and pushed to the hero very early. It lets the mechanics in the background know we have a Psionics unleashed race.
Group MindBlade is used to control the Soulknife's main weapon MindBlade. The different types Light, OneHanded, and TwoHanded are pushed to the hero early on so other Things can test for which mind blade is active.
  • MindBlade.Light - Marks a Mind Blade weapon as a light weapon.
  • MindBlade.OneHanded - Marks a Mind Blade as a One Handed weapon.
  • MindBlade.TwoHanded - Marks a Mind Blade as a Two Handed weapon.
  • MindBlade.Exotic - Future use for when they allow Exotic mindblade types like a Double Sword.
  • MindBlade.Weapon - Default tag saying this is a type of Mind Blade weapon. This allows other scripts to easily look for a Mind Blade without having to know the exact Thing ID.
 
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...

The bigger reason is I have a version coming out soon that makes some big changes to the Framework that PU is running on. At that time it should be easier as I am changing over to 99% use of Spells instead of the strange half 3.5 Psionics and half Pathfinder spell system its currently using.

..

So, out of curiosity, how are you going to handle a multiclass mage/psion that takes a metapsionic feat that by definition affects only psionics and not spells?

IMO, we need to go the other direction and get Lone Wolf to support the use of psionics as a integrated game mechanic that is separate from spells.
 
Kudos for the great work! Seems to me those mechanics could rather easily be adapted to cover a spell-point magic system...
 
So, out of curiosity, how are you going to handle a multiclass mage/psion that takes a metapsionic feat that by definition affects only psionics and not spells?
The current v1.7 of PU does not use Powers as of right this second. It has never used powers as you have to work in the RAW XML to get them in. This is also seen in why the Psion class and others give a error message about No Powers Taken. Cause their are no powers to select.

So your issue exists right now. What also exists is the activation of lots of unsupported 3.5 Psionics that are getting turned on. So we have strange error messages and a extra Tab that just adds an extra place to spend power points.

With the addition of the new tags I created I should be able to separate the two with the classes better but no it won't be perfect. The player will have to use some common sense to not adjust a spell with a metapsionic feat.

I have already talked to LW and they have said they are NOT fixing/supporting 3.5 Psionics in Pathfinder. They have already confirmed that when/if Paizo does Psionics the 3.5 stuff in the data package already will be removed/changed.

So all our stuff will break at that point anyways. Not including the biggest issue is if I make Spells actually be "Powers" they will NOT print to a paper character sheet. Turns out they don't even do that in 3.5 d20 package.

Using the 3.5 Psionics is just making things SUPER confusing to work with and turning on background mechanics that are getting confused with half spells half powers idea.

IMO, we need to go the other direction and get Lone Wolf to support the use of psionics as a integrated game mechanic that is separate from spells.
If you can convince LW this is a good idea and they are willing to do it I am all for this. If this happens I will happily move the stuff away from spells. :)

But as I have to work with what I have I have no choice but to go down this path currently. :(
 
Hi, I keep getting on the Psychic Warrior the message that I have one power to pick when I don't. How do you fix this? It keeps as a permanent error on the character. It also keeps saying "Learn more powers" as the error on all psychics even though it won't let me pick more until the character levels up.
 
Thanks for your work on this! I am using v4.1 of Hero Lab and am trying to use the Psionics Unleashed addition to my Pathfinder RPG installation. When I go through the steps on the cheeseweasel PDF, then under "Configure Hero" I notice only the following new checkboxes:

--pPUPow
--pPUSkills
--User Content
----Psionics Unleashed: Classes
----Psionics Unleashed: Feats and skills

And so I don't seem to be able to choose races.

My first project is to make a 4th-level Soulknife -- after choosing the form of the Mind Blade (I chose "light"), 2 Mind Blades appeared under the Weapons tab. However, the Enhanced Mind Blade feature doesn't seem to be implemented. Does this mean I'll need to write it out on the character sheet after printing it out? (I can understand this might be difficult to program, since the Soulknife can customize the Mind Blade greatly.)

Also, I noticed that the default Mind Blade was not a masterwork weapon, though the PU text says it should be treated as a masterwork. Perhaps this is a function of the same workaround?

Or is there something I'm missing? Thanks in advance!
 
Sorry about taking so long.....

What version of the PU files are you using?

I'll look into the Mind Blade masterwork thing......
 
TC: I've been working with the latest verions of the the PU files. Two things leap out at me:

1) Psychic warriors can't use the craft feats due to not being considered to be spellcasters (for some odd reason I was able to use Chemosh's adjustments to qualify for Craft Wondrous).

2) In the Feral Warrior's path, the path power has the text for a path skill... and isn't giving the specific bonus powers/spells ...although, again, chemosh's adjustments allow for this.
 
Thanks for your work on this! I am using v4.1 of Hero Lab and am trying to use the Psionics Unleashed addition to my Pathfinder RPG installation. When I go through the steps on the cheeseweasel PDF, then under "Configure Hero" I notice only the following new checkboxes:

--pPUPow
--pPUSkills
--User Content
----Psionics Unleashed: Classes
----Psionics Unleashed: Feats and skills

And so I don't seem to be able to choose races.

My first project is to make a 4th-level Soulknife -- after choosing the form of the Mind Blade (I chose "light"), 2 Mind Blades appeared under the Weapons tab. However, the Enhanced Mind Blade feature doesn't seem to be implemented. Does this mean I'll need to write it out on the character sheet after printing it out? (I can understand this might be difficult to program, since the Soulknife can customize the Mind Blade greatly.)

Also, I noticed that the default Mind Blade was not a masterwork weapon, though the PU text says it should be treated as a masterwork. Perhaps this is a function of the same workaround?

Or is there something I'm missing? Thanks in advance!

I brought the bit about the Soul knife Mind blade Enhancement up a while back, and TCArk said it was going to be in the next update.

I updated to 1.7 of the Psionics file, and immediately ran Hero lab again, looking for the fix, but I can't find one.

There is still no way to do enhanced mindblades. The workaround I proposed for the moment was to add the "Mindblade" weapons to the base weapon lists in the magic weapon creator, so that you can use the mind blade as a base, and add the special abilities onto it manually.

This wouldn't be able to keep track of how many points of enhancement you are using for straight enhance and points for Special abilities though. You'd have to do that manually, but like I said, right now, there is no way at all in Hero Lab to track this feature, which is kind of a soulknife's whole bag.
 
Anyone have an ETA for Psionics Expanded? While I prefer to stick to HL as I do not have the patience to obtain, read, memorize all the books, etc. I have one fellow gamer who insists on creating real obscure characters, etc. 1/2 of our current party is out of the expanded handbook... a Duergar Vitalist and a Blue Aegis... neither of which i can include in the party on HL.
 
Races Missing

I recently installed psionics unleashed and everything is showing up in hero lab except for two races the githyanki and the githzerai
 
does anyone know anything about the two races missing in the psionics unleashed the githyanki and the githzera there in the book but cant find them after install i have tried reinstalling any help will be appreciated
 
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