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Help with game development

Johnprime

New member
I'm in the process of using Hero Lab to create game rules based on the Basic Role Playing 'Big Gold Book' and am wondering how to proceed with a step. I've got the system working to allow players to enter stats, it then takes those stats and generates the characteristics rolls, the derived characteristic and the skill category bonuses. I'm trying to use those bonus values when assigning points to the skills, but at present, I can only get those values using the same calculation that I use to generate said category bonuses. I'd rather use those trait values but so far everything I've tried hasn't worked. By the way, those calculated values are stored in the thing_traits.dat file. The compset is trait with an id of for instance trComBonus for the communication bonus trait.

I've tried #trait[trComBonus].value, traitbonus[trComBonus].value and field[trComBonus].value but they aren't working.

If you can give me guidance that would be great!

Thanks
John
 
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