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Woodclaw
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Old October 7th, 2009, 12:57 AM
Recently I went back to some of my old works and noticed a problem with how the Array power works.

According to Ultimate Power Array provides 2pp per rank, no matter the costs of thing as a whole (much like a Container whihc provides 5pp/rank). The problem with the current version of the power is that if I apply Power Feats, Extras or Flaws - Drawbacks are apparently excluded - to the general Array this change the maximum point cost total of all the AP.

For Example:

Array 10 (Power Feat: Precise; Flaw: Uncontrollable) should still provide 20pp for each Alternate Power, but with the current coding it only provides 11 (2 per rank, minus 1 for the Flaw, plus 1 for the Feat).

Shouldn't the code be corrected using the same mechanism used to prevent flaws on containers to affect the pool of PP provided?
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Colen
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Old October 7th, 2009, 01:50 PM
I'm currently treating an array as any other power with alternate powers; i.e. the alternate powers can cost as much as the base power, including all extras & flaws etc. I know there have been other questions about recently, so I'll send a question to GR asking for some clarification.
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Woodclaw
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Old October 16th, 2009, 11:57 AM
I hope you'll get a fast response. And thanks.
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Colen
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Old October 20th, 2009, 11:27 AM
Green Ronin agreed with you - the Array power should never allow more (or less) than 2 PP per rank for its alternate powers, even if you add extras or flaws. So I'm going to try and get this fix into the next update.

Thanks!
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Nigel Fogg The Wayfarer
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Old October 22nd, 2009, 04:55 AM
Hello again,

Since we're talking arrays and next update I figured this might be a good time for me to once again suggest that on the printout the software should say (alternate) for all the slots EXCEPT the one that has been selected to be the "default" slot. That one should be tagged (default).

Keep up the great work. My fellow players & GM sure appreciates it.
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Woodclaw
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Old October 23rd, 2009, 12:08 AM
Quote:
Originally Posted by Colen View Post
Green Ronin agreed with you - the Array power should never allow more (or less) than 2 PP per rank for its alternate powers, even if you add extras or flaws. So I'm going to try and get this fix into the next update.

Thanks!
Don't forget feats, drawbacks were already included in a past update.
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Colen
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Old October 23rd, 2009, 09:20 AM
Nigel - I'll see if I can get that implemented.

Woodclaw - Yup, all "power modifiers" will be excluded from the maximum cost of a power in an array.
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Nigel Fogg The Wayfarer
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Old October 23rd, 2009, 09:37 AM
Quote:
Originally Posted by Colen View Post
Nigel - I'll see if I can get that implemented.

Woodclaw - Yup, all "power modifiers" will be excluded from the maximum cost of a power in an array.
Umm, you mean the "point value" of a slot in the array. Right?

Because a power in an array slot is going to "cost" 1 pt if normal and 2 pts if dynamic.
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Colen
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Old October 23rd, 2009, 01:32 PM
Yes, exactly. I think it would be accurate to say that maximum points value of each child power in (Array) will be 2 * (ranks in Array), regardless of any power feats, extras, flaws or drawbacks. Does that make sense?
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Woodclaw
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Old October 25th, 2009, 02:15 AM
Quote:
Originally Posted by Colen View Post
Yes, exactly. I think it would be accurate to say that maximum points value of each child power in (Array) will be 2 * (ranks in Array), regardless of any power feats, extras, flaws or drawbacks. Does that make sense?
Perfect.
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