Junior Member
Join Date: Oct 2012
Location: Elgin IL
Posts: 8
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I'm sure that's not the best way to describe them, but the game I am working on employs a system of packages to describe previous experience, such as schooling and work/military prior to adventuring.
The closest pen & paper example I can think of is either Traveller or the old Central Casting supplements. In Hero Lab, the closest would be the Shadowrun 5 method of character creation from Run Faster, the Life Modules. Can anyone drop some pointers or examples on how to do such a thing? Thanks. |
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Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,217
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How far have you gotten in studying Shadowrun 5's life modules, and how they work inside Hero Lab?
Those are the closest thing in Hero Lab to what it sounds like you want to accomplish, so I'd study what sort of fields they're using, and how the tags are being set up on each copy of each skill, so that each life module only shows its own skills, but then only one real copy gets shown on the hero, and that copy collects all the values from any other life module. |
#2 |
Junior Member
Join Date: Oct 2012
Location: Elgin IL
Posts: 8
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From the non-computerized side, I am fairly familiar how they work in-game, just applying that knowledge is the challenge |
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#3 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,217
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In the Develop menu, make sure Enable Data File Debugging is turned on. Then, you can right-click various items, and look at their tags and fields - that's what I was referring to.
There should be a lot you can figure out for yourself as to how they're working based on the results you see. |
#4 |
Junior Member
Join Date: Oct 2012
Location: Elgin IL
Posts: 8
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#5 |
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