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Member
Join Date: Aug 2016
Posts: 30
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Is there a way to directly manipulate spell points from the editor or authoring kit? I was trying to implement the Wild Talent Feat from the Homebrew Psionics Handbook which is comparable to the Magic Initiate Feat from the PHB. The difference is that it gives 2 talents and a lesser discipline and 2 psi points rather than a single use per day. So the question I have is whether or not you can increment your spell points.
The secondary use of this would be if you had a psionic item that had psi points stored like a crystal. Is this possible? |
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Senior Member
Join Date: Sep 2012
Location: Ottawa, Canada
Posts: 788
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I'm just starting to play with the spell point system. I'd forgotten about it until I saw a forum posting somewhere about it. Having been a logn time player and GM of the Rolemaster system I have always like the spell point system due to its versatility.
I am just about to start trying to convert my Mystic over to a spell point system, so I am in the same boat as you are. You may want to take a look at to children you can find by going to Develop -> Floating Info Windows and searching for Spell Point. I haven't looked at them closely yet myself, but that's where I'll start when I do. Watch your back, Conserve your ammo, and NEVER cut a deal with a dragon! |
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Senior Member
Join Date: Sep 2012
Location: Ottawa, Canada
Posts: 788
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The above post was sitting in the message box since your original posting. I just never hit Post or if I did, it didn't take . . .
Watch your back, Conserve your ammo, and NEVER cut a deal with a dragon! |
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Member
Join Date: Aug 2016
Posts: 30
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Thanks for the reply. I will have to try to look there.
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