Lone Wolf Development Forums  

Go Back   Lone Wolf Development Forums > Hero Lab Forums > HL - D&D 5th Edition SRD
Register FAQ Community Today's Posts Search

Notices

Reply
 
Thread Tools Display Modes
MNBlockHead
Senior Member
 
Join Date: Dec 2014
Location: Twin Cities Area, MN, USA
Posts: 1,325

Old July 17th, 2016, 08:48 PM
So, I have an 3rd-party 5e adventure with a custom monster that states it sames states as the Priest but with X, Y, Z changes.

I tried to make a copy of the priest in the Community SRD files, but the spells are all just names in text of a racial attribute. So I can't have the spells listed in a spells tab, nor can I make use of spell slots.

So I then used the custom monster option, but can't see any way to get access to spell slots, etc. unless I give levels of the spell-castor class, which would be fine, but I don't want all the other class stuff that comes with it.

I can make the spells innate-casting spells, which get me a spell tab with spell lists and hover-over descriptions, but not the spell slots tracker.

Short of creating a whole new class, is there anyway I can create, say the Priest from the monster manual so that I can have the spell list as well as the spell slots?

RW Project: Dungeons & Dragons 5th edition homebrew world
Other Tools: CampaignCartographer, Cityographer, Dungeonographer, Evernote
MNBlockHead is offline   #1 Reply With Quote
wurzel
Senior Member
 
Join Date: Mar 2013
Location: Germany
Posts: 155

Old July 17th, 2016, 09:20 PM
Why don't you just give him class levels?


DM: Tol'Uluk - game system independent homebrew world (so far AD&D 2, D&D3.5, Fate, Pathfinder, D&D5)
Tools: RW, CC3+, CD3, DD3, HL
RL: Retired senior IT manager. Now just housewife, grandma and fantasy author.
wurzel is offline   #2 Reply With Quote
MNBlockHead
Senior Member
 
Join Date: Dec 2014
Location: Twin Cities Area, MN, USA
Posts: 1,325

Old July 22nd, 2016, 11:04 PM
Quote:
Originally Posted by wurzel View Post
Why don't you just give him class levels?
Because that comes with all kinds of additional features and abilities that you then have to ignore or spend time removing.

But I was just being unobservant. Near the bottom of the "custom monster details" are fields to choose spell list, casting ability, and caster level. Exactly what I needed, right under my nose.

RW Project: Dungeons & Dragons 5th edition homebrew world
Other Tools: CampaignCartographer, Cityographer, Dungeonographer, Evernote
MNBlockHead is offline   #3 Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -8. The time now is 07:26 AM.


Powered by vBulletin® - Copyright ©2000 - 2024, vBulletin Solutions, Inc.
wolflair.com copyright ©1998-2016 Lone Wolf Development, Inc. View our Privacy Policy here.