Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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NOTE! I made this into a separate thread so that it wouldn't be lost under
the original thread. I felt this was important, since it's been a couple weeks from the original post. -------------------- The key problem with this is that the Finalize script is also invoked for every unit in the Available Units list. At that point in time, there are NO options associated with the unit. So how should the Finalize script handle these two disparate situations in a graceful way for the data file author and the user? This issue is the reason that the Finalize script only accesses information that is valid for units in the Available Units list. Thoughts???? -Rob >At 02:41 AM 6/16/2005 -0400, you wrote: > >I'd like to be able to change the text format of a stat based on the >selection state of an option assigned to the unit. >Access to option.selection from the finalize script perhaps? > >Why? >For Necromunda, I'd like to highlight all the stats that have been >modified by model "advances" so they stand out on the printed roster... >The advances are taken by increasing the selection count of ranged >options, so if the ranged option selection count is greater than 0, I want >to bold the stat... --------------------------------------------------------------------------- Rob Bowes (rob@wolflair.com) (408) 927-9880 Lone Wolf Development www.wolflair.com |
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Senior Member
Volunteer Data File Author
Join Date: Mar 2005
Location: Australia
Posts: 254
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Colen suggested using tags, which I have done - works a treat.
Cheers! |
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