Senior Member
Join Date: Jul 2007
Location: Walbridge, Ohio
Posts: 770
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Just a few items that I have come across for Savage Super
The Knowledge skill (with a fill-in) needs to be added. and the starting skill points are incorrect it is at 13 points and should be 15 Finally the check box on character creation menu the item Super Karma should be "may add an addition major hindrance during character creation to grant extra power points = to those provided to the power points edge" and not read "Must ....." |
#1 |
Senior Member
Join Date: Jul 2007
Location: Walbridge, Ohio
Posts: 770
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Just saw that Starting Cash does not show up on character no matter what is typed in. There is no cash listed on the character.
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#2 |
Senior Member
Join Date: Jul 2007
Location: Walbridge, Ohio
Posts: 770
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Missing a lot of equipment Hand cuffs, GPS unit ect most standard items are not shown.
I have all eras of equipment selected. |
#3 |
Senior Member
Join Date: Jul 2007
Location: Walbridge, Ohio
Posts: 770
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Okay I had one of High Space items checked and it messed with the Whole program found the check box after reloading and turned it off now everything is showing up. So ignore the strange man behind the post above.
Need sleep! |
#4 |
Senior Member
Join Date: Nov 2010
Location: Metairie, LA, USA
Posts: 1,819
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Happens to the best of us! (Which would not, of course, include me. It probably happens to me even more often than that. :/)
Lenny Zimmermann Metairie, LA, USA Data files authored (please let me know if you see any issues with any of these if you have/use them): Official (In the downloader) 50 Fathoms, Deadlands: Hell On Earth, Deadlands: Noir, East Texas University, Necessary Evil (requires Super Powers Companion), Pirates of the Spanish Main, Space 1889 (original file by Erich), Tour of Darkness, Weird War II, Weird Wars: Rome Coming Eventually Evernight (LWD has completed their review but I have some fixes to make first... although Pinnacle mentioned this might get an overhaul to SWADE so I may just wait for that first. If you just HAVE to have this now, though, just PM me) |
#5 |
Senior Member
Volunteer Data File Contributor
Join Date: Aug 2009
Posts: 1,569
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For Super Karma, if you select the check box, then it is a must because by checking the box you get the extra 5 Power Points, and then you owe a Major Hindrance.
_ Currently In Development: Savage Pathfinder, SWADE Fantasy Companion Future Development: SWADE Super Powers Companion, SWADE Sci-Fi Companion _ Currently Running: Savage Unity Inc. (homebrew multiverse theme) Setting Files Supported: Deadlands: Reloaded, Flash Gordon, Gaslight, Hellfrost, Interface Zero 2.0, Seven Worlds, Slipstream, Solomon Kane Future Setting Files: Savage Judge Dredd |
#6 |
Junior Member
Join Date: Aug 2013
Posts: 6
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Also the number of points you receive from super Karma should be the same as you would receive via the super power points edge. Currently Super Karma seems to give 5 points regardless of whether it is on Standard, Heavy Hitters or Major Leaguers.
On a likely related note, the Natural Growth option appears to give only 5 points without regard to the power point option setting. If using the Super power point edge manually, the power points scale appropriately. |
#7 |
Senior Member
Volunteer Data File Contributor
Join Date: Aug 2009
Posts: 1,569
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Hmmm... I'll check that. Those changes were included a while back. When I changed how the Power Point Options worked (Heavy Hitters, Major Leagues) I may have interfered with how these worked.
Thanks for finding it!! _ Currently In Development: Savage Pathfinder, SWADE Fantasy Companion Future Development: SWADE Super Powers Companion, SWADE Sci-Fi Companion _ Currently Running: Savage Unity Inc. (homebrew multiverse theme) Setting Files Supported: Deadlands: Reloaded, Flash Gordon, Gaslight, Hellfrost, Interface Zero 2.0, Seven Worlds, Slipstream, Solomon Kane Future Setting Files: Savage Judge Dredd |
#8 |
Junior Member
Join Date: Aug 2013
Posts: 6
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Also noticed that encumbrance does not seem to be calculated properly for values over d12 when you have the Brawny edge. Under 12 seems to be working fine.
Late Addition: When using attack ranged with a throwing object, it does not display properly in the Attack power summary. Attack ranged seems to assume only shooting. Last edited by Mindseye; October 4th, 2013 at 05:12 AM. |
#9 |
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