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jbearwillis
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Old March 31st, 2013, 12:31 PM
Is there a way to have the Wild card check box not be checked automatically but have it work off an Edge. In High-Space the Starships aren't wild cards until you take the wild card edge. They Start out not being Wild cards but if they take the wild card edge they get all the benefits of being a wild card. I need it to work for the starship side which has it's own setting adjustments.
I have the character creation and starship creation set up as different settings within the main setting - If you have character creation checked the starship creation is not active and the same goes if you have the starship active. So if I have it work in one, it will not affect the other. Any help on this would be appreciated.
Thanks JBear
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zarlor
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Old March 31st, 2013, 01:54 PM
Other than as a pre-requisite for Edges, what does it really even matter within the program? When creating a new character you have to select at that point if you want the character to be a wild card or not (although it defaults to being checked), in which case you might only worry about turning the check-box for it "on" but you don't really even need to worry about that for your purpose since you could just check for the "Wild Card" Edge if you needed it as a pre-req for anything, right?

Lenny Zimmermann
Metairie, LA, USA

Data files authored (please let me know if you see any issues with any of these if you have/use them):
Official (In the downloader)
50 Fathoms, Deadlands: Hell On Earth, Deadlands: Noir, East Texas University, Necessary Evil (requires Super Powers Companion), Pirates of the Spanish Main, Space 1889 (original file by Erich), Tour of Darkness, Weird War II, Weird Wars: Rome
Coming Eventually
Evernight (LWD has completed their review but I have some fixes to make first... although Pinnacle mentioned this might get an overhaul to SWADE so I may just wait for that first. If you just HAVE to have this now, though, just PM me)
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zarlor
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Old March 31st, 2013, 01:59 PM
If it helps work it out, though, I believe the Field for it is "acIsWild", so arguably you might be able to set it to 0 as a mechanic, or something. Maybe.

Lenny Zimmermann
Metairie, LA, USA

Data files authored (please let me know if you see any issues with any of these if you have/use them):
Official (In the downloader)
50 Fathoms, Deadlands: Hell On Earth, Deadlands: Noir, East Texas University, Necessary Evil (requires Super Powers Companion), Pirates of the Spanish Main, Space 1889 (original file by Erich), Tour of Darkness, Weird War II, Weird Wars: Rome
Coming Eventually
Evernight (LWD has completed their review but I have some fixes to make first... although Pinnacle mentioned this might get an overhaul to SWADE so I may just wait for that first. If you just HAVE to have this now, though, just PM me)
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jbearwillis
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Old March 31st, 2013, 02:23 PM
Well High-Space has a Wild Card edge, and all starships start out as not being Wild cards and don't get any of the benefits until you pick that edge - if your using the program to just make characters to print out - it's no big deal. if some one is using it at the table, They would have to remember to turn it off which isn't that big of deal either, other then I was trying to make it easier to not have the GM or player have to worry about it, if it's at all possible. I"m just a perfectionist like that - kind of one of my flaws is all.
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Mathias
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Old April 1st, 2013, 07:22 AM
How about reversing that logic - add that edge as a bootstrap from something all spaceships will have, and add a condition to that bootstrap, so that the edge will only appear if the "Is Wild?" checkbox is checked (and make it apply the cost in that case)? That way, the user sets a spaceship to be a wildcard the same way they set a hero to be a wildcard.
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jbearwillis
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Old April 1st, 2013, 08:20 AM
That might work. How would I write the condition for the bootstrap, sometimes I get lucky with them, but most of the time they throw me for a loop.
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Mathias
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Old April 1st, 2013, 08:43 AM
hero#fieldval:acIsWild <> 0

Each Hero Lab game has its own default phase & priority for when conditional bootstraps happen - in Shadowrun, it's Initialize/1000, in Pathfinder/d20 its First/500, and glancing over Savage Worlds, the most common number I'm seeing is Initialize/2000.
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jbearwillis
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Old April 1st, 2013, 09:45 AM
OK thanks I see where I went wrong ( after field I forgot the val) so thanks for the help.
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jbearwillis
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Old April 1st, 2013, 10:14 AM
Well, it seems that script isn't working or either I'm doing it wrong. it keeps saying that fieldval:acIsWild is an invalid tag and it's not defined.
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Mathias
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Old April 1st, 2013, 10:29 AM
Please copy down exactly what you typed. Spaces and capitalization matter in this.
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