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lowew79
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Join Date: May 2012
Posts: 40

Old January 17th, 2013, 05:07 PM
Hey everyone!

I have found a descrepancy between the way that Hero Lab and the Bestiary (1 in this case) apply templates. Specifically the question is, when the template changes the CR of a creature based on number of hit die, and also changes the number of hit die of that creature, is it proper to adjust the CR based on the original creatures hit die, or do you use the adjusted hit die?

Hero Lab seems to use the original creatures Hit Die, while the Bestiary seems to adjust the creatures HD then change the CR. Here is my example...

Ok so, base creature is a gnome warrior CR 1/3. I will be refering to pages 250 and 252 of the Bestiary. It says that a skeletal champion has a CR of +1 higher than a normal skeleton with the same HD. It also says to change all the creatures racial HD to D8s, then add 2 racial HD to this total. HD from class levels are unchanged.

Option A) Here is how the Bestiary seems to have done the math. Base creature 1 HD from class level, no racial HD to take away, so add 2, for a total of 3 HD. On the chart on page 250 a regular skeleton with 3 HD has a CR of 1, add 1 to that for a total of CR 2.

Option B) This seems to be how Hero Lab figured it. Base creature is 1 HD A regular skeleton with 1 HD is a CR 1/3. Since a skeletal champion has CR of 1 higher than a normal skeleton with the same HD, we go up one higher on the chart on page 250, and treat the new creature as if it has 2 HD, which gives a grand total of CR 1. Then continue to change the bae creature by adding the addition HD.

Both ways seem to have thier logic. After all the CR adjustment is listed first on page 252 (first as in before the HD adjustment). I hope I have made the issue clear. It is kind of an order of operations issue, and I can find no evidence in the book as to which way is right (except of course that the example creature came out to CR2 and started the EXACT same CR as my base creature, a human warrior and a gnome warrior have the same HD and CR).

I'm not sure if this is a bug in Hero Lab, or a bug in the Bestiary, Thanks for any consideration of this issue.

Andy.
Is Hero Lab wrong?
Did the Bestiary mess up it's own math?
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AndrewD2
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Join Date: Mar 2007
Location: Muskegon, MI
Posts: 2,975

Old January 17th, 2013, 05:33 PM
I believe Hero Lab's figures are off from the bit of looking I did
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Sendric
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Join Date: Jul 2010
Posts: 3,147

Old January 18th, 2013, 04:34 AM
Go ahead and post a bug.
Sendric is offline   #3 Reply With Quote
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