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rob
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Old December 1st, 2000, 08:13 PM
Chris,

I just stumbled across a minor bug to put on the fix list. The Javelin &
Shield option for Lizardmen currently modifies the strength by -1 instead
of the Save by -1.

Thanks for taking on the onerous task of creating and maintaining these
files. I understand the investment of time and energy involved, and I
GREATLY appreciate it. :-)

Thanks, Rob

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Lone Wolf Development www.wolflair.com

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rob is offline   #1 Reply With Quote
cam1 at nrc.gov
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Old December 2nd, 2000, 02:16 PM
Ok on fix list but I have a question for you.

I added 3 stats to the lists. Ok looked like it was ok. Went in and started entering data for the units. Save the file and get out and run armybuilder - the stats are all listed as zeros. Hmm. Go back and reload file - the new tats are all zeros again. repeat 4 times. (rinse). I was able to set the stats only by using calc: command. Oh and now it seems that I can't modify those stats either with stat: or base: in an option. These were supposed to be easy (just data entry) and would be improvements not necessary (calculate Unit Strength, Casting Pool, and Dispel Pool.) So what is up? Gremlins?

I am using a 400 mhz Pentium II, Windows 98 Second Ed.

Christepher

>>> rob@wolflair.com 12/02 12:11 AM >>>
Chris,

I just stumbled across a minor bug to put on the fix list. The Javelin &
Shield option for Lizardmen currently modifies the strength by -1 instead
of the Save by -1.

Thanks for taking on the onerous task of creating and maintaining these
files. I understand the investment of time and energy involved, and I
GREATLY appreciate it. :-)

Thanks, Rob



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demandred at skrill.org
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Old December 3rd, 2000, 04:12 AM
At 18:14 02/12/00 -0500, you wrote:

>I added 3 stats to the lists. Ok looked like it was ok. Went in and
>started entering data for the units. Save the file and get out and run
>armybuilder - the stats are all listed as zeros. Hmm. Go back and reload
>file - the new tats are all zeros again. repeat 4 times. (rinse). I was
>able to set the stats only by using calc: command. Oh and now it seems
>that I can't modify those stats either with stat: or base: in an
>option. These were supposed to be easy (just data entry) and would be
>improvements not necessary (calculate Unit Strength, Casting Pool, and
>Dispel Pool.) So what is up? Gremlins?

It's an odd bug. Even though you've added new stats, the construction kit
doesn't allocate space for them - you need to recompile the files from
text. Just save the file as something.txt, open a DOS prompt, and do:

abdata datadef.xxx something.txt whatever.xxx

Space will be allocated for the stats in that file, and everything will be
cool and froody.


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