Senior Member
Volunteer Data File Contributor
Join Date: Jan 2011
Location: Nowhere, Virginia
Posts: 3,633
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I loved this software at its conception, I thought it was great. But at this point I'm having a hard time selling my players on it and I'm not sure what to tell them... specifically what it does that makes it better than Roll20 or Fantasy Grounds?
RavenX Pronouns: She/Her Please do not PM me to inquire about datafiles I coded "for personal use" such as Exalted, World of Darkness, AD&D, or Warhammer 40K Roleplaying. I appreciate your interest, but I do not own the Intellectual Property rights to these game systems. Nor do I have permission from any of the Publishers to distribute the data files. As such, I cannot distribute the work I have done with community on these files. They are "for personal use" only. Thank you. I am far too busy these days to answer emails. If you message me here there is no guarantee I will get back to you at all. |
#1 |
Senior Member
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Apples & Oranges.
Realm Works isn't a VTT, it's a campaign manager. Dave Castles & Crusades Ruleset for Hero Lab Hero Lab (5E D&D) -> Fantasy Grounds Character Converter |
#2 |
Senior Member
Join Date: Jul 2017
Posts: 347
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Realm Works is not VTT. It is campaign manager and it is doing this job as perfect as possible. I use it all the time alongside Fantasy Grounds to run my games. Everything is in Realm Works (unless I have the modules in FG, then I don't do double work) and I have the two applications opened. In face to face games it is the same with the main difference that we have real table.
The past is a rudder to guide us, not an anchor to hold us back. |
#3 |
Senior Member
Join Date: Jan 2016
Location: Adelaide, Australia
Posts: 2,294
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Why are you trying to sell your players on it?
Just give them the information they need during the game and use Realm Works to manage everything YOU need to stay on top of the information. Realm Works - Community Links Realm Work and Hero Lab Videos Ream Works Facebook User Group CC3+ Facebook User Group D&D 5e Community Pack - Contributor General Hero Lab Support & Community Resources D&D 5e Community Pack - Install Instructions / D&D 5e Community Pack - Log Fault / D&D 5e Community Pack - Editor Knowledge Base Obsidian Obsidian TTRPG Tutorials |
#4 |
Senior Member
Join Date: Feb 2011
Posts: 303
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What he (Daplunk) said...
I use RW to run 3 different campaigns and have players in each ask me how I am doing it. Once I show them the software, they 'sell' themselves on it. The depth RW allows you as the GM to take your campaign is what will sell it... |
#5 |
Senior Member
Join Date: Oct 2014
Location: Chicago, IL
Posts: 1,690
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Not sure it sells the players on it but RW is by far the best tool in existence for organizing and connecting the elements of a campaign world. Automatic linking by itself is worth every penny I paid for the program. The rest of what it does is just gravy built on top of that.
my Realm Works videos https://www.youtube.com/channel/UCZU...4DwXXkvmBXQ9Yw |
#6 |
Senior Member
Join Date: Feb 2011
Posts: 303
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I should have said it sells them (the players) on picking up a copy of the Player version. I keep pretty much everything in RW (now) so they have access to all the spells/feats/items/etc. Which is more than a little convenient!
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#7 |
Senior Member
Join Date: Oct 2014
Location: Chicago, IL
Posts: 1,690
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Quote:
Players don't tend to be as invested in a homebrew campaign which is of interest to their small circle of friends as people get in something like Faerun which they can discuss with thousands of other people. It might be of more interest when/if things like player journals get implemented which let the players "interact" with the campaign world rather than just passively reading about it. my Realm Works videos https://www.youtube.com/channel/UCZU...4DwXXkvmBXQ9Yw |
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#8 |
Senior Member
Join Date: Aug 2010
Posts: 1,528
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My experience is similar to kbs666's.,, even providing the licenses to my players did not motivate them to install RW.
In part it may come down to how involved between sessions the players are. If they're like mine (don't take notes, don't really communicate about the game between sessions, expect the GM to be their in-game memory), then they likely won't be willing to install RW. On the other hand, those who act differently (when RW wasn't around) may take to it better... they may find it a replacement for notes they can consult between sessions (which is what the Player version is really for). |
#9 |
Senior Member
Join Date: Mar 2014
Location: Germany, so please bear with my English
Posts: 378
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Same here, none of my players is interested in the player version, as they tend not to invest too much time between sessions. But they do use the PFSRD on their phones during play to look up things and already said they would use the web view for players to look up NPC Names and the like.
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#10 |
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