Member
Join Date: Jan 2013
Location: United States
Posts: 70
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I have one realm in the works and would like to create a second, using the first as its base (the goal being to tinker with the base game system in a separate sandbox, not messing with existing work).
So...does anyone know how one would go about cloning a realm? |
#1 |
Senior Member
Join Date: Jan 2013
Location: Rochester, MN
Posts: 1,517
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You can't yet, and likely won't be able to do so until sharing is implemented. (You would share the realm with yourself to get a new "copy".)
I have a realm that's in the same boat. :/ |
#2 |
Member
Join Date: Jan 2013
Location: United States
Posts: 70
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Quote:
EDIT: Looks like it does make use of Firebird SQL, though I'm not at all familiar with that one. Not sure it'll be worth digging in that deep, but if anyone has info, I'd still be interested. Last edited by JackOfAllGames; July 13th, 2014 at 03:54 PM. |
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#3 |
Senior Member
Lone Wolf Staff
Join Date: Apr 2013
Posts: 691
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We don't recommend tinkering with your database. Keep in mind that in order to support syncing across devices, we have a copy of your data on our servers. Altering your local data by hand in the database could result in you losing some or all of your local work when you sync with the server, and could even cause problems with your server-stored data depending on what you modify.
This is especially important because, as Parody mentioned, the way we plan on handling "cloning" a realm is through a packaging and sharing mechanism, which will likely involve the server in some way. Even if you happen to get your hand modifications working locally without connecting to the server, it might prevent you from connecting and syncing successfully in the future, thus preventing you from using the future official packaging and sharing features, and possibly more. The only way out of this situation would be wiping your local data and getting whatever you last synced to the server, which could be quite old and result in a lot of lost work. In short: don't do it. |
#4 |
Member
Join Date: Jan 2013
Location: United States
Posts: 70
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Quote:
Someday, I might still like to learn to read data FROM the local RealmWorks database, but I'll respect the wishes of your company and try to be patient. =) Last edited by JackOfAllGames; July 17th, 2014 at 10:36 AM. Reason: Edited...for great justic...err...clarity. |
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#5 |
Member
Join Date: Jun 2010
Posts: 90
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Any change on this? I'm planning on running two seperate campaigns for Curse of the Crimson Throne and would like to NOT have to type in everything twice if I can.
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#6 |
Senior Member
Join Date: Dec 2010
Posts: 468
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When the content market is released in the next couple weeks, you will be able to duplicate your realm. This should be any day now, literally.
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#7 |
Member
Join Date: Jun 2010
Posts: 90
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Sweet!!!!!!!!
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#8 |
Senior Member
Join Date: Jan 2016
Location: Adelaide, Australia
Posts: 2,294
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So much to do once I can separate my Realm out into realms! Such exciting times.
Realm Works - Community Links Realm Work and Hero Lab Videos Ream Works Facebook User Group CC3+ Facebook User Group D&D 5e Community Pack - Contributor General Hero Lab Support & Community Resources D&D 5e Community Pack - Install Instructions / D&D 5e Community Pack - Log Fault / D&D 5e Community Pack - Editor Knowledge Base Obsidian Obsidian TTRPG Tutorials |
#9 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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That's not exactly correct. The export/import logic will be releasing along with the Content Market, but that will be occurring in DECEMBER. It will, however, be available to the Beta team for testing with the November release this coming week.
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#10 |
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