Member
Join Date: May 2011
Posts: 30
|
OK, I think I'm getting somewhere after all.
My problem was that I was trying to get TOO complex I think. I've gone back to building these as traits, as my group doesn't always use them, so having them as a racial ability would annoy me with it telling me I haven't selected anything. As it stands:
Aaron, I still wasn't clear on what you meant by the: script line What is the tag expression? You said that it sets the number of skills allowed. So in my example, when I set Occupation: Gladiator 2 as a trait, the Occupation tab appears. I get a feat choice, and, as per the Occupation rules, I can choose 2 skills from a select list, to either have them as class skills, or if they already are, get a +1. Is that the skill allowance you are talking about? I've attached another version of my .user file. I feel like I'm getting closer to this working, and it's mainly due to you guys helping me out, so thank you! |
#21 |
Senior Member
Join Date: Feb 2007
Location: Nottinghamshire, United Kingdom
Posts: 1,265
|
Have a look in the skull and shackles players guide traits for examples on making a skill a class skill!
Dormio Forte Somnio Community Created Resources : Data Package Repositories : d20pfsrd Custom Character Sheets Community Server Setup (Packs) Hero Lab Help- Video Tutorials and Pathfinder FAQ Created by the community for the community
Last edited by bodrin; August 21st, 2012 at 11:36 AM. Reason: Examples! Examples??? Poor grammar. |
#22 |
Senior Member
Join Date: Oct 2011
Posts: 6,793
|
A tag expression is the thing you use to limit what is shown in a selector. So for example
component.BaseSkill & Helper.SkCatKnow will only show the options that have both the component.BaseSkill tag (which is on all skills) and the Helper.SkCatKnow tag (which marks knowledge skills). Thus, the only things that match this and will be shown by the selector are Knowledge skills. I think what you want is the Specialized Skills mechanic from the factions/vanities system. Assign the Helper.SpecSkill tag to the selected skill. If a skill is either a Class Skill or a Specialized Skill, a +3 bonus is added to the skill when you have ranks in it. If the skill is both a Class Skill and a Specialized Skill, an additional +1 Competence bonus is also added. A skill can be designated as specialized either by assigning the Helper.SpecSkill tag to that skill, or assigning the SpecSkill.? identity tag for that skill to the hero. |
#23 |
Senior Member
Join Date: Jan 2011
Posts: 455
|
Just wondering if you are still working on this or have given up.
|
#24 |
Member
Join Date: May 2011
Posts: 30
|
Quote:
But I've got some free time in the first week of the New Year, I'll try and crack this out again! |
|
#25 |
|
|