Senior Member
Join Date: May 2016
Posts: 608
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Are there any updates or modifications in the works for tactical console? One of the biggest things I keep getting requested in my group is the ability to automatically track and reset durations on spells and conditions (inside 5e).
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#1 |
Spy
Join Date: Jan 2011
Location: Van Nuys, California
Posts: 1,220
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I did something like this for the d20 system to track rounds. Not sure if it will work for 5E, but you can certainly get some help in the 5E forums to get this coded.
Original post follows: Tactical Console Durations |
#2 |
Member
Join Date: Apr 2017
Location: Denver, CO
Posts: 62
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Gonna bump this thread to say I love what the tactical console offers and have been using it, but it really needs some upgrades, such as:
1. Need to be able to scale the fonts and screen size to make it readable instead of the tiny text it puts on the screen now. I am going blind trying to find combatants in the list. 2. Enemy names need to stay red (or similar color) even after their turn, so I can find them when I need to apply damage or conditions. 3. I would love to be able to indicate a "target" for each combatant as they engage each other with some kind of auto link to apply damage after a hit, just to save my squinting eyes from having to keep searching through the list for their target enemy to apply damage to. 4. Conditions that show up in bold or colors or highlighting and some way to track how long they need to apply. All these things being said, I LOVE how Hero Lab, the Hero Lab tactical console, and Realm Works work together to import entire encounters at once and run them. I even use the built in initiative rolling cabability and re-roll each round and save a ton of time with it. Here's hoping the tactical console gets some much needed love soon. |
#3 |
Senior Member
Join Date: Mar 2013
Location: Greater London, UK
Posts: 2,623
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In Pathfinder, enemies have their image on the right of the console, whilst the image for allies is on the left.
Farling Author of the Realm Works Import tool, Realm Works Output tool and Realm Works to Foundry module Donations gratefully received via Patreon, Ko-Fi or Paypal |
#4 |
Member
Join Date: Apr 2017
Location: Denver, CO
Posts: 62
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Quote:
It is a start, but doesn't solve the overall problem. As long as I use creature content that comes with images, it is a touch better. Font sizes are still an issue. |
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#5 |
Senior Member
Join Date: Mar 2013
Location: Greater London, UK
Posts: 2,623
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Quote:
Can you turn up font scaling on your device? Farling Author of the Realm Works Import tool, Realm Works Output tool and Realm Works to Foundry module Donations gratefully received via Patreon, Ko-Fi or Paypal |
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#6 |
Member
Join Date: Apr 2017
Location: Denver, CO
Posts: 62
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Quote:
For me it isn't so much just the font size, but the visibility cues to attract the eye to what I am looking for. The scroll bar on the tactical console is a little on the "not smooth" side, too, but that is a rant for a different day. Maybe I'll try upping the font settings in Windows to see if that helps without screwing too much with other things. I am kind of hoping that the HL Online version running in a browser window might make things a little easier to finesse the way I need them. |
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#7 |
Member
Join Date: Apr 2017
Location: Denver, CO
Posts: 62
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For me being able to scale the window, with auto-flow type of text management, and able to arrange party on one side and bad guys on the other in a side by side column arrangement would be awesome!
Wonder if opening up the API (correct terminology?) for aftermarket user made apps could be in the future? Kind of like how folks program all those add-ons for World of Warcraft user interfaces. That would be awesome. |
#8 |
Senior Member
Join Date: Jan 2016
Location: Adelaide, Australia
Posts: 2,294
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We can't include pictures in the 5e version for legal reasons. Pictures make things difficult.
The work around for me is to pit the monsters i Realm Works. I add a hero lab snippet and add the default monster with a picture. Then I always add the monster via Realm works and this then uses the picture. Realm Works - Community Links Realm Work and Hero Lab Videos Ream Works Facebook User Group CC3+ Facebook User Group D&D 5e Community Pack - Contributor General Hero Lab Support & Community Resources D&D 5e Community Pack - Install Instructions / D&D 5e Community Pack - Log Fault / D&D 5e Community Pack - Editor Knowledge Base Obsidian Obsidian TTRPG Tutorials |
#9 |
Member
Join Date: Apr 2017
Location: Denver, CO
Posts: 62
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Quote:
I create a lot of my monsters in RW by importing the Hero Lab portfolio, and then I past into RW a picture of the monster, usually from the web. But when I hit the "send to hero lab button" (that looks like two twisty arrows), only the stats go through to HL, not the picture. Am I missing something? Or...just thought of this, are you putting the monster picture INTO the hero lab portfolio saved by RW? Maybe that is what I am doing wrong. |
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#10 |
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