Senior Member
Join Date: Apr 2014
Location: Denmark
Posts: 740
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The idea is to make many dungeons and combine them together so that the party would have to move through several different dungeon complexes with very different layouts (read: layouts made by different people).
Daplunk's idea for a dungeon would be for one (tiny?) part of the overall dungoen complex. Re. killing the PCs: In some systems it is not a big deal. The surviving members grab the deceased and withdraw. Then it is a matter of resurrecting. In other systems you tend to stay dead when you reach that state. Vargr Deputy Calendar Champion Legend has it, that the Tarrasque is a huge fighting beast, perpetually hungry. Sleet entered History when he managed to get on the back of a Tarrasque only to be ridden out of History shortly after. Using Realm Works, Worldographer (Hexographer 2), LibreOffice, Daz3D Studio, pen & paper for the realm World of Temeon and the system LEFD - both homebrewed. |
#11 |
Senior Member
Join Date: Jan 2016
Location: Adelaide, Australia
Posts: 2,294
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Dave... you're a bad bad man!
Thankfully Grimtooth's comes with a copyright designed to protect players from you Yes I totally checked because this would be a great opportunity to finally use one of those traps mwahaha. Realm Works - Community Links Realm Work and Hero Lab Videos Ream Works Facebook User Group CC3+ Facebook User Group D&D 5e Community Pack - Contributor General Hero Lab Support & Community Resources D&D 5e Community Pack - Install Instructions / D&D 5e Community Pack - Log Fault / D&D 5e Community Pack - Editor Knowledge Base Obsidian Obsidian TTRPG Tutorials |
#12 |
Senior Member
Join Date: Jan 2016
Location: Adelaide, Australia
Posts: 2,294
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Quote:
Although is appears we have openings for the following also:
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#13 |
Senior Member
Join Date: Jan 2016
Location: Adelaide, Australia
Posts: 2,294
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Yeah given we aren't aiming for a specific system this is the best way I could think of handling damage.
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#14 |
Senior Member
Join Date: Aug 2013
Location: Alabama
Posts: 254
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I'm interested, just not sure when I'd be able to submit a finished level.
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#15 |
Senior Member
Join Date: Jan 2016
Location: Adelaide, Australia
Posts: 2,294
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The more the merr... FUN it will be
There really is no rush on time. Realm Works - Community Links Realm Work and Hero Lab Videos Ream Works Facebook User Group CC3+ Facebook User Group D&D 5e Community Pack - Contributor General Hero Lab Support & Community Resources D&D 5e Community Pack - Install Instructions / D&D 5e Community Pack - Log Fault / D&D 5e Community Pack - Editor Knowledge Base Obsidian Obsidian TTRPG Tutorials |
#16 |
Senior Member
Join Date: Oct 2016
Posts: 621
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#17 |
Senior Member
Lone Wolf Staff
Join Date: Jun 2016
Posts: 608
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What a fantastic idea! If only I had more time...
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#18 |
Senior Member
Join Date: Jun 2014
Posts: 169
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I'm pretty sure I've got a couple of town interior building maps I did that were never used or can knock up something in the next few days. To contribute to the town development.
How are NPC stats going to be handled? Monster got covered in the 1st post, but I'm talking about specific townsfolk that they could interact with. Also, how are magical items and spells being handled? Maybe put in a different color and in bold entries that will use a generic item name. So a "minor healing potion" and the user could replace it with what ever that is in a game system. |
#19 |
Senior Member
Join Date: Jan 2016
Location: Adelaide, Australia
Posts: 2,294
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Good questions.
How about for NPCs we don't handle stats. Most systems should have generic stats that the DM can apply quite easily. Still note down what weapons the NPC carries, race, alignment, size. What we should definitely handle is RP (personality). I really liked how Storm King Thunder did this. Here's an example: Roleplaying Information As the Lord Protector ofTriboar and a secret agent of the Harpers, Darathra has sworn an oath to defend the town. She takes her duty very seriously. In addition to her gear, Darathra has an unarmored warhorse named Buster. Ideal: "Good people should be given every chance to prosper, free of tyranny." Bond: "I'll lay down my life to protect Triboar and its citizens." Flaw: "I refuse to back down. Push me, and I'll push back." Just enough information for the DM to quickly identify with the character allowing them to build on it from there. Magic Items should be easy enough. Put in a name and description letting the DM replace them with suitable items from their system. Realm Works - Community Links Realm Work and Hero Lab Videos Ream Works Facebook User Group CC3+ Facebook User Group D&D 5e Community Pack - Contributor General Hero Lab Support & Community Resources D&D 5e Community Pack - Install Instructions / D&D 5e Community Pack - Log Fault / D&D 5e Community Pack - Editor Knowledge Base Obsidian Obsidian TTRPG Tutorials |
#20 |
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