Senior Member
Join Date: Jan 2016
Location: Adelaide, Australia
Posts: 2,294
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Hi Team,
Looking for some input on how people think this should be done. Let's say we have something like the D&D Adventure's League. A heap of small adventures that for all intensive purposes should be provided as a separate Export file. How would you organise it all? For example. There's a base pack this is being prepared in. The campaign world. Then on top of that I'm building the adventures. Now if i just go and add the adventures into the mechanics section where everything 'should' go. Well that will become a management issue when the time comes to separate everything into individual adventures. I want everything to be in this thing though. Because of linking. Having 10 adventures entered who are all linking to each other and then exported individually that can later be imported and the links start working again is great. Ideally the Mechanics Sources looks useful. Using that as a parent of all mechanical items that come with the adventure work's visually to separate everything and that will make everything easy to export. But... The categories exist for a reason and it's preferable to use those. Perhaps I need to create the Export tag at the start of the process and just tag the articles as I create them. Realm Works - Community Links Realm Work and Hero Lab Videos Ream Works Facebook User Group CC3+ Facebook User Group D&D 5e Community Pack - Contributor General Hero Lab Support & Community Resources D&D 5e Community Pack - Install Instructions / D&D 5e Community Pack - Log Fault / D&D 5e Community Pack - Editor Knowledge Base Obsidian Obsidian TTRPG Tutorials |
#1 |
Senior Member
Join Date: Oct 2014
Location: Chicago, IL
Posts: 1,690
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If I was doing the PFS scenarios this is what I'd do:
I'd build each as a separate realm. Since they're set in Golarian I'd rely on the people who import them to have as much or as little of Golarian as they have, which is how it works at PFS tables in real life. For DDAL you don't want to be doing all of Faerun too. So just do the scenarios. If people import them and want them to fit into a different world let them do that without to much stuff you've added in. my Realm Works videos https://www.youtube.com/channel/UCZU...4DwXXkvmBXQ9Yw |
#2 |
Senior Member
Join Date: Jan 2016
Location: Adelaide, Australia
Posts: 2,294
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If you build as a separate realm then you export without any links to any of the campaign world though. Yes the player could go back and link everything. But it would be preferable for them not to do that.
Realm Works - Community Links Realm Work and Hero Lab Videos Ream Works Facebook User Group CC3+ Facebook User Group D&D 5e Community Pack - Contributor General Hero Lab Support & Community Resources D&D 5e Community Pack - Install Instructions / D&D 5e Community Pack - Log Fault / D&D 5e Community Pack - Editor Knowledge Base Obsidian Obsidian TTRPG Tutorials |
#3 |
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Join Date: Apr 2008
Posts: 345
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deleted
Last edited by Pollution; February 17th, 2017 at 09:37 AM. |
#4 |
Senior Member
Join Date: Jan 2016
Location: Adelaide, Australia
Posts: 2,294
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Yes it makes sense, it's how I pictured doing it. But then I sat back and pictured what that would look like... I didn't like what I pictured.
I guess I like my Realm to come across as less episodic and more of a growing and breathing world. Probably why I have always leaned towards putting NPCs under locations. Hmmm... i need to think on this one some more. Realm Works - Community Links Realm Work and Hero Lab Videos Ream Works Facebook User Group CC3+ Facebook User Group D&D 5e Community Pack - Contributor General Hero Lab Support & Community Resources D&D 5e Community Pack - Install Instructions / D&D 5e Community Pack - Log Fault / D&D 5e Community Pack - Editor Knowledge Base Obsidian Obsidian TTRPG Tutorials |
#5 |
Senior Member
Join Date: Dec 2010
Posts: 468
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I would not put any world content in mechanics. Mechanics are for rules according to any readonable way to use realm works
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#6 |
Senior Member
Join Date: Oct 2014
Location: Chicago, IL
Posts: 1,690
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This is why RW needs the ability to scan imports for links. Until then this sort of thing is going to be a mess.
my Realm Works videos https://www.youtube.com/channel/UCZU...4DwXXkvmBXQ9Yw |
#7 |
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Join Date: Mar 2013
Location: Greater London, UK
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#8 |
Senior Member
Join Date: Oct 2014
Location: Chicago, IL
Posts: 1,690
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If that is what that is. It isn't clear and I haven't tried it yet. Based on where it is and how its described I'm not sure.
my Realm Works videos https://www.youtube.com/channel/UCZU...4DwXXkvmBXQ9Yw |
#9 |
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Join Date: Mar 2013
Location: Greater London, UK
Posts: 2,623
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#10 |
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