Senior Member
Join Date: Jan 2016
Location: Adelaide, Australia
Posts: 2,294
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If you are using RW as a VTT then you don't know how much better it can be. Realm Works fog system within maps is horridly inefficient. You need to go to the topic. Open the smart image in edit mode. Make the change with the fog visibility tool. Click save. Wait for the save to update. It's slow, clunky and takes too many clicks.
Give Maptool a go. Switch to map. Click and drag to reveal or hold hot key whole you click and drag to hide. It's quick, efficient and lets you get straight back to running the game. Now moreicons on maps would be lovely. But not for the purpose of using the tool as a VTT IMO. Not without significant changes to how it currently works. To make it even an attractive option for me they would need to implement the ability to send it to a third screen. Having one for me, one for the map and one for the player view is just too damn awesome to give up in order to use this for the map. Realm Works - Community Links Realm Work and Hero Lab Videos Ream Works Facebook User Group CC3+ Facebook User Group D&D 5e Community Pack - Contributor General Hero Lab Support & Community Resources D&D 5e Community Pack - Install Instructions / D&D 5e Community Pack - Log Fault / D&D 5e Community Pack - Editor Knowledge Base Obsidian Obsidian TTRPG Tutorials |
#11 |
Senior Member
Join Date: Aug 2012
Posts: 432
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No idea what you're talking about, DLG. Nope. Not a clue. Nuh-uh.
Chief Calendar Champion Chemlak Join the unofficial Realm Works IRC channel! Join #realm-works |
#12 |
Senior Member
Join Date: Dec 2013
Posts: 798
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Still not entirely certain why calendars are so important. Though dates a such a hassle to enter, I hope it will be improved with the upcoming release
Good luck for the calendars btw Join the (unofficial) Realm-Works IRC Chat: #realm-works on the Rizon Network (https://wiki.rizon.net/index.php?title=Servers) -> Browser Client: https://kiwiirc.com/client/irc.rizon.net |
#13 |
Senior Member
Join Date: Jan 2016
Location: Adelaide, Australia
Posts: 2,294
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Shhh don't prod the Calendar Crew! They get a bit jumpy.
Although I agree... no idea why calendars are so important Realm Works - Community Links Realm Work and Hero Lab Videos Ream Works Facebook User Group CC3+ Facebook User Group D&D 5e Community Pack - Contributor General Hero Lab Support & Community Resources D&D 5e Community Pack - Install Instructions / D&D 5e Community Pack - Log Fault / D&D 5e Community Pack - Editor Knowledge Base Obsidian Obsidian TTRPG Tutorials |
#14 |
Senior Member
Join Date: Oct 2014
Location: Chicago, IL
Posts: 1,690
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*twitching*
Calendars are important because they tie everything else together. I have this huge backstory of my campaign world covering thousands of years of history. Different ages of the world are dated by the dominant race of the time, Dragons, then Elves and finally Men. Then there is the weirdness of lunar calendars, The world has 3 moons. so different nations and cultures base their calendars on different moons, the moon chosen has a lot to do with the preferred magical style of the nation's leaders as each moon is tied to the different styles of magic. So for example in the Dragon ages there are 2 primary calendars, The metallic dragons calendar which based their calendar on the prepared caster moon, they are mostly clerical casters, while the chromatic dragons calendar is based on the spontaneous moon, they are mostly sorcerers. They also have different year dating schemes. the metallic's begin the roll of years from the first clutch of eggs of Bahamut and his mate. The chromatic's begin their dating with the slaying of Bahamut's mate by Tiamat. So the two calendars are several centuries out of sync. It gets more complicated from there. my Realm Works videos https://www.youtube.com/channel/UCZU...4DwXXkvmBXQ9Yw |
#15 |
Senior Member
Join Date: Apr 2014
Location: Perth, Australia
Posts: 161
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Quote:
I ended up just downoading the calendars I need from donjon's website and enter links to snippets.... still a big job. My hat goes off to you. |
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#16 |
Senior Member
Join Date: Mar 2014
Location: Germany, so please bear with my English
Posts: 378
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Quote:
Once my gaming evironment becomes more sophisticated, maybe I give maptool a shot. But generally I try to use as few tools as possibly because switching between tools breaks my flow as a DM. That's why I wish for RW to be my "gaming cockpit". I even stopped using the HL tactical console for combat tracking as it's just faster for me to do that on paper. Also that UI drives me nuts. Hopefully HLO gets a smoother combat tracking and if it could be integrated into RW... well, then we're back to my initial post More importantly: how do your players keep up with that? I once tried a rather simple custom calender with 10 months, each with 3 weeks consisting of 10 days and gave the days and months the names of kings and gods. When, after nearly two years, my players still had no effing clue what the days and months where called and which ones were during which season, I ditched the whole concept and went back to using our real world calender. So yeah, I don't get the calender hype either, but it seems important to some and if I recall correctly, it was a highly wished for feature when they did a survey a few years back. |
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#17 |
Senior Member
Join Date: Oct 2014
Location: Chicago, IL
Posts: 1,690
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Quote:
How do my players? Mostly every time it comes up, the same way people IRL deal with dating schemes they're unfamiliar with, by trying to convert to the one they are familiar with. If you pass a synagogue and see a cornerstone that says the building was constructed in 5707 do you instantly know what that means? Or if it is relevant some reason do you look it up and find out the conversion, Sept. 1946 through Sept. 1947 CE for the interested. Which is why having calendars in RW would make it so much better. Automatic linking of events with dates, and conversion between calendars, and a combined searchable timeline would make the campaigns history be much more a part of the whole world. my Realm Works videos https://www.youtube.com/channel/UCZU...4DwXXkvmBXQ9Yw |
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#18 |
Senior Member
Join Date: Dec 2013
Posts: 798
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Hopefully they iron out their product first now, get some sales, positive feedback and then later on in the process set some further goals. Make them dlcs / expansions to get some money for it too. After it has been developed (or kickstart it if it must be...)
Join the (unofficial) Realm-Works IRC Chat: #realm-works on the Rizon Network (https://wiki.rizon.net/index.php?title=Servers) -> Browser Client: https://kiwiirc.com/client/irc.rizon.net |
#19 |
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