Senior Member
Join Date: Mar 2016
Posts: 453
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You say "US" are you a LW developer then? I always heard that objective-C was one of the worst languages to develop with, and the devs I have dealt with love working within the android framework, I guess different strokes for different folks. (I know a lot of devs that curse the apple infrastructure, especially around connections with blue tooth and usb)
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#21 |
Senior Member
Join Date: Aug 2013
Location: New Mexico
Posts: 198
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No I am not with LWD and do not work in the gaming industry. The issues have nothing to do with language and everything to do with trying to satisfy the needs of 15 different versions of the OS that have significant install basses. Write one line of code and then 7 lines of midshipmen's and exceptions.
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#22 |
Senior Member
Join Date: Mar 2013
Location: Greater London, UK
Posts: 2,623
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Quote:
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#23 |
Senior Member
Join Date: Mar 2016
Posts: 453
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Quote:
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#24 |
Senior Member
Join Date: Jan 2013
Location: Rochester, MN
Posts: 1,518
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Quote:
As for the rest: storing data in a database doesn't magically make UIs easier. As the RW team found out, neither does picking a framework and controls that look supported on multiple platforms at first glance but actually aren't. I'm not a big fan of moving everything to "the Web" either, but I can't blame them for choosing that way to provide support for more devices. Last edited by Parody; June 17th, 2017 at 11:29 AM. |
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#25 |
Junior Member
Join Date: Oct 2014
Posts: 17
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Quote:
Android is what tends to be only get about 2 years of support. |
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#26 |
Junior Member
Join Date: Aug 2009
Posts: 18
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I'm hoping Hero Lab Online will be a page where you can load up a .por file into a webpage and interact with it in a game session. Editing the file would be nice, but the ability to share a .por with my player of their character, and them being able to then load it and play it on their phone's web browser, is at least going to let them play... and maybe encourage them to either chip in on my HeroLab expenses or else buy their own copy.
Not having to have a windows machine at hand would also be useful for me as a GM, I could load up a browser on my Android phone with separate tabs for all my baddies in HeroLab, and do whatever in-game interactions were needed to get through the encounter. I'm hoping that HeroLab Online will at least be that! Christ is King! |
#27 |
Senior Member
Join Date: Jan 2016
Location: Adelaide, Australia
Posts: 2,294
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I suspect it will be a whole lot more than that. I'm guessing it will be a fully online solution. All guesses here but:
You will open it in a web browser It will be login / account based not license based It will pull data from a server instead of your machine The questions I'm already pondering is: Will it require an always on connection or will it work offline? Will it completely replace Hero Lab or will they work together? Is it using the same core data? Will my purchased data flow over to the new tool? Will it support the creation of custom content (i doubt it wouldn't) How will custom content be stored? (locally or on a server) If on a server what will that cost me? How will player hosted content work (aka community pack)? Will there be a way for DMs to view / interact with their players character sheets? Will combat management allow live sync between the DM and players? How will Realm Works integration work? Moving to an online solution is a big step and it certainly feels like it's the way of the future. It will no doubt open the tool up to a wealth of new customers. Just going to be very keen to understand the impact of moving to a web based solution as web tools are generally not as powerful as standalone applications. Realm Works - Community Links Realm Work and Hero Lab Videos Ream Works Facebook User Group CC3+ Facebook User Group D&D 5e Community Pack - Contributor General Hero Lab Support & Community Resources D&D 5e Community Pack - Install Instructions / D&D 5e Community Pack - Log Fault / D&D 5e Community Pack - Editor Knowledge Base Obsidian Obsidian TTRPG Tutorials Last edited by daplunk; July 19th, 2017 at 06:30 PM. |
#28 |
Senior Member
Join Date: Feb 2010
Posts: 874
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It might open it up to a lot of new customers, but I can promise an on-line only version would lose at least one in me.
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#29 |
Senior Member
Join Date: Aug 2013
Location: New Mexico
Posts: 198
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And me. No internet where we play and I dislike being told I must be online to do any work. One of the reasons I play on a tabletop and not a video display
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#30 |
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