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Senior Member
Join Date: Jan 2016
Location: Adelaide, Australia
Posts: 2,294
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Quote:
Realm Works - Community Links Realm Work and Hero Lab Videos Ream Works Facebook User Group CC3+ Facebook User Group D&D 5e Community Pack - Contributor General Hero Lab Support & Community Resources D&D 5e Community Pack - Install Instructions / D&D 5e Community Pack - Log Fault / D&D 5e Community Pack - Editor Knowledge Base Obsidian Obsidian TTRPG Tutorials |
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#1 |
Senior Member
Join Date: Apr 2014
Location: Denmark
Posts: 740
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Quote:
Or maybe it is just me? Vargr Deputy Calendar Champion Legend has it, that the Tarrasque is a huge fighting beast, perpetually hungry. Sleet entered History when he managed to get on the back of a Tarrasque only to be ridden out of History shortly after. Using Realm Works, Worldographer (Hexographer 2), LibreOffice, Daz3D Studio, pen & paper for the realm World of Temeon and the system LEFD - both homebrewed. |
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#2 |
Senior Member
Join Date: Nov 2011
Location: Oak Harbor, WA, USA
Posts: 616
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Quote:
EDIT: Never mind, I found your response with the working link. Last edited by ruhar; November 29th, 2018 at 01:48 AM. Reason: Found the answer |
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#3 |
Senior Member
Join Date: Nov 2011
Location: Oak Harbor, WA, USA
Posts: 616
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I am boarderline given up on the calendar and the content market. *sigh*
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#4 |
Senior Member
Join Date: May 2013
Location: Grand Forks ND
Posts: 130
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at this point i would rather have the Gregorian calendar removed from realm works entirely and any drop down menus for date or time span to just be text boxes.
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#5 |
Senior Member
Join Date: Dec 2013
Posts: 798
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would be a good workaround
Join the (unofficial) Realm-Works IRC Chat: #realm-works on the Rizon Network (https://wiki.rizon.net/index.php?title=Servers) -> Browser Client: https://kiwiirc.com/client/irc.rizon.net |
#6 |
Senior Member
Join Date: Dec 2010
Posts: 468
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To determine the length of a day, you need to know the axial tilt, the latitude of where you want to know the length of a day, and the calendar day you want to know the day length of.
To determine time of sunrise and sunset, you additionally need to know either the absolute longitude, or at least the relative longitude within the band for which the time zone applies (in fantasy world terms, there would have to be a location that is the standard to which regional times are defined). In a world without standards-setting bodies, this could be very chaotic, where a large, powerful realm might have its capital govern the time standard and every other location within the sway of this realm would have its time anchored to that. So, in the very east of such a realm (assuming counterclockwise rotation of the planet relative to the ecliptic), the sun might rise at 3AM (using an earth-like time scale), while it might rise at 12PM in the very west end (for a large realm, e.g.). Remember, even on earth, there are some locations that observe a daylight savings time and some that don't; locations where there are 30 minute time zones and hour time zones; and locations where time zones are widely distorted from a strictly longitudinal basis for the sake of convenience [usually so a small country does not need to have separate time zones]. Another common practice in fantasy cultures would be to reset your chronometer (mechanism would vary depending upon whether the chronometer is a sundial, hourglass, or mechanical device) to some standard reticle value when the sun first touches the horizon (or when the first cock crows, the first cricket chirps, or some other observable phenomenon). And this all assumes there is only one sun in the system. If Realmworks is attempting to capture such aspects within its calendar system, it is no wonder it is taking so long to develop. |
#7 |
Senior Member
Join Date: Aug 2013
Location: Germany
Posts: 282
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Yes, I know it is a rather complex topic, so I am hoping only for an approximating solution to be integrated someday.
My current work-around tool does do just that (from minute 6:00 onwards): https://www.youtube.com/watch?v=MFvY...ature=youtu.be Quote:
But it is incredibly usefull dealing with spot/observe test modificators, nocturnal creatures, magic cycles, tracking of seasons (e.g. on different worlds) and the like. And, this is the feature request / wish section, after all. Supporting Calendar Campaigner Tools: Realm Works, Campaign Cartographer 3+ and Add-ons, MapTools Games: home brew world, Lord of the Rings (CODA), Shadowrun, Earthdawn |
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#8 |
Senior Member
Join Date: Dec 2010
Posts: 468
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Nice job on that, by the way. I'd love to see all of this in Realmworks, but I have my doubts....
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#9 |
Senior Member
Join Date: Aug 2013
Location: Germany
Posts: 282
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Just to be clear, my easily mistakable "my" only intended to say, that it is the tool I currently use.
I am by no means the author of that very fine tool. Yes, and yes. Supporting Calendar Campaigner Tools: Realm Works, Campaign Cartographer 3+ and Add-ons, MapTools Games: home brew world, Lord of the Rings (CODA), Shadowrun, Earthdawn |
#10 |
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