Senior Member
Join Date: Oct 2014
Location: Chicago, IL
Posts: 1,690
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Quote:
My experience with con wifi is that it gets overwhelmed at the absolute worst times. My present use case for HL is to store all my .por files in my Dropbox account. This lets me use HL on both my desktop and laptop with a single secondary license. In the worst case scenario where I'm playing somewhere and the wifi goes down I simply save the .por locally and then log in at home and Dropbox updates automatically. I never lose anything and having the wifi go down is more of a nuisance than a major catastrophe. Switching to HLO wouldn't happen for me unless it could handle losing an internet connection at least that gracefully. my Realm Works videos https://www.youtube.com/channel/UCZU...4DwXXkvmBXQ9Yw |
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#71 |
Senior Member
Join Date: Jan 2016
Location: Adelaide, Australia
Posts: 2,294
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When you say wifi are you talking actual wifi or mobile network? From what they have said so far it sounds like all we are going to need is a mobile network with very little bandwidth requirements.
Realm Works - Community Links Realm Work and Hero Lab Videos Ream Works Facebook User Group CC3+ Facebook User Group D&D 5e Community Pack - Contributor General Hero Lab Support & Community Resources D&D 5e Community Pack - Install Instructions / D&D 5e Community Pack - Log Fault / D&D 5e Community Pack - Editor Knowledge Base Obsidian Obsidian TTRPG Tutorials |
#72 |
Senior Member
Join Date: Oct 2014
Location: Chicago, IL
Posts: 1,690
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Generally at cons I'm talking about Wifi. Right now I use a laptop that has wifi not any sort of cellular modem. Even if I were to switch over to my tablet I'd still prefer wifi over using up my data, I'm very leery of anyone saying an app will use very little bandwidth until I see it, I've burned on that too many times, or dealing with spotty reception inside a convention hall.
my Realm Works videos https://www.youtube.com/channel/UCZU...4DwXXkvmBXQ9Yw |
#73 |
Senior Member
Join Date: Dec 2014
Location: Twin Cities Area, MN, USA
Posts: 1,325
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;-) <just kidding> RW Project: Dungeons & Dragons 5th edition homebrew world Other Tools: CampaignCartographer, Cityographer, Dungeonographer, Evernote |
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#74 |
Senior Member
Lone Wolf Staff
Join Date: Jun 2016
Posts: 608
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#75 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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Quote:
The convenient advantage of HLO over HLC is that the GM can view characters from different players and the players can have different data packages. In fact, the players can even own/use packages that the GM doesn't own. [Disclaimer: None of this is 100% finished, so what I'm outlining COULD change, but it's not likely at this point.] All the characters tied to a given login/account are limited to the set of data packages available to that account. A given character can use a SUBSET of those data packages, but it can't use material that isn't owned by the account. This is exactly how things work today, so there's nothing new with this behavior. Hope this helps! |
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#76 |
Senior Member
Join Date: Jul 2008
Posts: 1,321
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That helps somewhat, though I'm still not sure about custom content created by users.
To give an example, in my Iron Gods game I've defined a new Firearm, the Carbine. I created a Carbine.user file in the Editor to distribute to any of my players who want to use this new weapon. In Hero Lab Online, how would the equivalent situation work? (More questions occur to me concerning what control a GM will have over what configuration is legal to use in their game, but that may be getting ahead of things.) Currently Running: Pathfinder Second Edition Currently Playing: Pathfinder First Edition, Star Trek Adventures Former HL Games: D&D 4e & 5e, Mutants & Masterminds 2E & 3E, Savage Worlds |
#77 |
Senior Member
Join Date: Mar 2016
Posts: 453
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So are you guys going a con every weekend or something? |
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#78 |
Senior Member
Join Date: Oct 2014
Location: Chicago, IL
Posts: 1,690
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Quote:
my Realm Works videos https://www.youtube.com/channel/UCZU...4DwXXkvmBXQ9Yw |
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#79 |
Senior Member
Join Date: Aug 2009
Posts: 479
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Due to the Online nature I am unlikely to buy this because the majority of the places I play do not have a reliable internet connection. That said I understand there will be an offline option in the future that will be less powerful. The capabilities of this could sway me to buy this in the future. From that I have a few questions I am reposting (some editing) from the facebook post since it was not answered there.
1. If after I move my content to Herolabs Online and pay the fee and I buy a Data sets later would that data set be available for both version without any additional fees? 2. What functionality will the offline version of herolabs online have? Can I add new items I pick up during play? Gold? Can I add spell effects, ability effects other bonuses/penalties I get during play? Can I add portfolios when connected online of my summoned creatures and use them in offline? |
#80 |
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