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Senior Member
Join Date: Nov 2011
Location: Oak Harbor, WA, USA
Posts: 616
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Dear Rob,
Even though LWD will no longer support RW, I believe many users will continue to use RW and would like to have access to the CM. Since the CM has been set up to link with our Paizo account for realm purchases, I propose that you allow users to post the realms they create to the CM for others to download for free. The realms that are copyright by Paizo and other companies would still require proof that the PDF was purchased, which is already in place. There are a lot of us who will continue to use RW, and many of those users aren't interested in entering all the information of a module or sourcebook. On the other hand, there are a lot who have already done so and will continue to do so. Why not allow us to share the realms in the CM, which is already set up to ensure the PDF version was purchased? I believe that offering the users the CM to share their realms will help encourage those who already have RW to continue using it. It may even bring in more customers to purchase RW so they too can have access to the CM. Please consider this proposal. You and your LWD team invested a lot in RW as well as those who purchased the program. It's an excellent tool for GMs, so I would hate to see all of our investments wither away. Thank you. Ruhar |
#1 |
Senior Member
Join Date: Apr 2014
Location: California
Posts: 295
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Sounds like a good idea to me.
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#2 |
Member
Join Date: Apr 2014
Location: Portugal
Posts: 80
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I am in favour too.
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#3 |
Senior Member
Join Date: Nov 2009
Location: Jonesboro, AR (USA)
Posts: 858
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Dear Rob,
I've wondered often why the Content Market has been closed to third-party submissions. The stated reason is basically "quality control," but it seems to me like that could be handled with a simple statement to the effect that material not developed by LoneWolf is not guaranteed to have the same publication standards as material that is developed by LoneWolf. Nor the same formatting practices. Given that such a statement could be posted in the CM, I think ruhar's suggestion is a fantastic one! |
#4 |
Senior Member
Join Date: Jan 2016
Location: Adelaide, Australia
Posts: 2,294
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I think the biggest problem with 3PP content is Rob had a vision of how RW would be used. The Fog of World stuff with players connecting etc. This required content to not just be input but changed in order to align with the RW content guidelines. Problem is, how many users were actually using all that?
Honestly, I just want to buy Realm Works copies of PDFs. Realm Works - Community Links Realm Work and Hero Lab Videos Ream Works Facebook User Group CC3+ Facebook User Group D&D 5e Community Pack - Contributor General Hero Lab Support & Community Resources D&D 5e Community Pack - Install Instructions / D&D 5e Community Pack - Log Fault / D&D 5e Community Pack - Editor Knowledge Base Obsidian Obsidian TTRPG Tutorials |
#5 |
Senior Member
Join Date: Nov 2011
Location: Oak Harbor, WA, USA
Posts: 616
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Quote:
I think Maidhc O Casain has the right idea: Quote:
At least give it a try. |
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#6 |
Senior Member
Join Date: Oct 2014
Location: Chicago, IL
Posts: 1,690
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Fog of world comes up maybe once every 6 months for me. I'm far more likely to draw a "dungeon" out on battlemats and cover the unknown sections with paper and let the players move their minis around on that.
What I'd really want from an RW module is the plot setup for RW use so if the plot isn't linear I can just use the visual plot to navigate it, map pins as navigation, HL integrated encounters and showing the players any useful visual content from the module (pics of the NPC's for instance). my Realm Works videos https://www.youtube.com/channel/UCZU...4DwXXkvmBXQ9Yw |
#7 |
Senior Member
Join Date: Jan 2016
Location: Adelaide, Australia
Posts: 2,294
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By fog of world im referring the the player revealing of snippets. It was a lot more work than initially thought I'd imagine. Having to have pdfs modified so that lines of text that are OK to be revealed to the player are separated out from the original paragraph structure.
Instead of just copying content from existing pdfs, you need to stop and redesign the paragraph structures and in some cases rewrite sentences. It was a lot of work for little benefit IMO and it assisting in topping content being prepared efficiently for sale. Realm Works - Community Links Realm Work and Hero Lab Videos Ream Works Facebook User Group CC3+ Facebook User Group D&D 5e Community Pack - Contributor General Hero Lab Support & Community Resources D&D 5e Community Pack - Install Instructions / D&D 5e Community Pack - Log Fault / D&D 5e Community Pack - Editor Knowledge Base Obsidian Obsidian TTRPG Tutorials Last edited by daplunk; October 16th, 2019 at 05:06 PM. |
#8 |
Senior Member
Join Date: Oct 2014
Location: Chicago, IL
Posts: 1,690
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I use that a lot. I reveal the stuff the players know, because I've told them (I just click the button while I'm speaking, and then every time they speak to an NPC, visit a location etc. I show that topic and they see everything they know about it. It saves me a tremendous amount of time answering questions my players would know if they took notes or paid enough attention but players.
Of course I write my own content for my own world and almost always enter it into RW first. But I still frequently find myself breaking up long paragraphs into sentences that can be revealed separately. This was always one of the reasons I had doubts about automatically converting PDF's to realms. my Realm Works videos https://www.youtube.com/channel/UCZU...4DwXXkvmBXQ9Yw |
#9 |
Senior Member
Join Date: Dec 2011
Posts: 102
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Quote:
In regard to what daplunk said: Quote:
I've been working on an Infinity adventure on and off for awhile to put into Realm Works as an example of a "best practice" adventure. It's hard. There is a lot of copy/paste from the PDF. Sometimes though, there are paragraphs of the adventure that have player information and GM information sprinkled within the same paragraph. So then I have to decide if I split out the paragraph and make some sentences GM Instructions and some sentences Player Viewable. Sometimes when you do this you might have to rephrase a sentence or two so that the whole thing makes sense grammatically. Given that there are a million different game systems out there and a million different PDF authors, some adventures are going to lend themselves more to this style than others. I don't think it makes sense to force a Realm Works GM to do extensive re-writing on a PDF just to make sure every instance of Player / GM snippets are 100% correct. It's important, sure. But it's MORE important to have adventures in the Content Market to begin with. |
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