Junior Member
Join Date: May 2014
Posts: 5
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I'm not sure if this is possible, but I'd like to be able to attach a range of heights and weights to a custom race I put together.
What it boils down to is that I made a custom race "Pixie" for my niece who just had to play a pixie in a game I'm running for her. I have been able to do all of the things so far in the editor but can't figure out where I would change the allowable values for Height and Weight (3' and 30lb is just too tall and heavy). I would appreciate any help the community can give. I have really been enjoying learning how to customize things in HL! Thanks -Chad |
#1 |
Member
Join Date: May 2012
Location: Reading, UK
Posts: 79
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Good question. You also can't take the age above 99, or below 6; even with Elves in a fantasy setting.
Looking into the source files a bit, these all seem to have the max/min values set in actor.str, which is sadly one of the core Savage Worlds files so we can't really modify it directly. It doesn't help that it is hidden away somewhere; I assume in core.hlz. I don't think we can override these values, though I've not really had the need to go looking yet Working on: Official Achtung! Cthulhu datafiles |
#2 |
Senior Member
Join Date: Nov 2009
Posts: 891
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You can change the values with a mechanic. The mechanic would then have an if statement in its eval script, which would look to see if you are race X, like Race.racElf, and then it could change the values inside that if statement.
Evil wins because good rolls poorly .... or the players are not paying enough attention to the game. |
#3 |
Senior Member
Join Date: Nov 2009
Posts: 891
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It appears impossible at the moment. I cannot figure out a way to alter the defvalues, which is what we want to change.
Evil wins because good rolls poorly .... or the players are not paying enough attention to the game. |
#4 |
Member
Join Date: May 2012
Location: Reading, UK
Posts: 79
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Yeah, even Dragons are limited to 8', 500lb and 99 years old. Seems unlikely
Maybe this is another one for the updates thread? Working on: Official Achtung! Cthulhu datafiles |
#5 |
Senior Member
Join Date: Nov 2009
Posts: 891
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It looks like it to me. Funny how it never came up before now, but many of us probably have just used younger races and never noticed.
Evil wins because good rolls poorly .... or the players are not paying enough attention to the game. |
#6 |
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