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Gumbytie
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Old July 25th, 2023, 05:42 PM
Important part: He may add his Charisma to Intimidation rolls. A negative score is treated as positive for this (and the scoundrel has a bad reputation).

Code: Pre-Traits 5000

Code:
var bonus as number
bonus = #trait[trCharisma]

if (field[abilActive].value <> 0) then
perform #traitroll[skIntimid,+,bonus,"Reputation"]
endif
Timing: Calc trtFinal

No errors I can see, just doesn't work. Any thoughts or suggestions?

I probably shouldn't be coding so late either
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CapedCrusader
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Old July 26th, 2023, 07:33 AM
Is there a value in trCharisma? That got eliminated with SWADE.

_
Currently In Development: Savage Pathfinder
Future Development: SWADE Super Powers Companion, SWADE Fantasy Companion
_
Currently Running: Savage Unity Inc. (homebrew multiverse theme)
Setting Files Supported: Deadlands: Reloaded, Flash Gordon, Gaslight, Hellfrost, Interface Zero 2.0, Seven Worlds, Slipstream, Solomon Kane
Future Setting Files: Savage Judge Dredd
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Gumbytie
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Old July 26th, 2023, 11:37 AM
Sorry, this is for Deluxe Version of Lankhmar.

When I work on source files, I stay true to original rules version. Then I work on conversion to SWADE. Some people haven't made switch to SWADE after all.

Last edited by Gumbytie; July 26th, 2023 at 11:40 AM.
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CapedCrusader
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Old July 27th, 2023, 07:55 AM
I'd put a debug statement in there and ensure there was a value in trCharisma. Also make sure the checkbox on the In Play tab is checked, it's looking for abilActive.

_
Currently In Development: Savage Pathfinder
Future Development: SWADE Super Powers Companion, SWADE Fantasy Companion
_
Currently Running: Savage Unity Inc. (homebrew multiverse theme)
Setting Files Supported: Deadlands: Reloaded, Flash Gordon, Gaslight, Hellfrost, Interface Zero 2.0, Seven Worlds, Slipstream, Solomon Kane
Future Setting Files: Savage Judge Dredd
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Gumbytie
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Old July 27th, 2023, 10:50 AM
Well, the In Play tab is in deed checked, that all works fine.

All the time I have written stuff, I didn't realize you could attached a debug statement to an actual item. Live and learn.

So based on the above code, what exactly and how does inserted debug code look like?
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CapedCrusader
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Old July 28th, 2023, 07:40 AM
example:
debug "hind_max " & hind_max

The word DEBUG followed by what you want to display, anything inside double quotes is a literal.

Then after it runs go to Developer>Floating Info Windows>Show Debug Output

_
Currently In Development: Savage Pathfinder
Future Development: SWADE Super Powers Companion, SWADE Fantasy Companion
_
Currently Running: Savage Unity Inc. (homebrew multiverse theme)
Setting Files Supported: Deadlands: Reloaded, Flash Gordon, Gaslight, Hellfrost, Interface Zero 2.0, Seven Worlds, Slipstream, Solomon Kane
Future Setting Files: Savage Judge Dredd
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Gumbytie
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Old July 28th, 2023, 08:16 AM
That proved very helpful. Definitely gonna remember that trick moving forward.

So it must be a partial timing thing then I have no idea.

So if I adjust timing of script to:

Final 2100

Code:
var bonus as number
bonus = #trait[trCharisma]

      if (field[abilActive].value <> 0) then
        perform #traitroll[skIntimid,+,bonus,"Reputation"]
        endif

debug #trait[trCharisma]
debug bonus
The debug window shows a 2 for both of those values. But it still doesn't add that "bonus" to the skill Intimidation. So one step forward at least.
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CapedCrusader
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Old July 29th, 2023, 12:39 AM
Put a debug inside the if statement to make sure it's getting inside the loop.

_
Currently In Development: Savage Pathfinder
Future Development: SWADE Super Powers Companion, SWADE Fantasy Companion
_
Currently Running: Savage Unity Inc. (homebrew multiverse theme)
Setting Files Supported: Deadlands: Reloaded, Flash Gordon, Gaslight, Hellfrost, Interface Zero 2.0, Seven Worlds, Slipstream, Solomon Kane
Future Setting Files: Savage Judge Dredd
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Gumbytie
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Posts: 235

Old July 29th, 2023, 05:44 AM
Hmm, strange. I did as suggested.

Final/2100

Code:
var bonus as number
bonus = #trait[trCharisma]

      if (field[abilActive].value <> 0) then
        perform #traitroll[skIntimid,+,bonus,"Reputation"]

       debug #trait[trCharisma]
       debug bonus

        endif
And the Debug Output shows 2 for both.

I basically took Attractive Edge (makes Charisma 2), which should add the "bonus" of 2 to skill Intimidation.

So everything "appears" to be working data-wise just not scripting out the addition of 2 bonus.
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CapedCrusader
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Old July 29th, 2023, 09:47 AM
Final/2100 may be a bit late, timing wise. Most of the traitroll adjustments happen at Pretraits/5000. If you're running into issues where trCharisma isn't done being modified before this happens, try a Pretraits/5500. That puts it just after the bulk of the adjustments.

_
Currently In Development: Savage Pathfinder
Future Development: SWADE Super Powers Companion, SWADE Fantasy Companion
_
Currently Running: Savage Unity Inc. (homebrew multiverse theme)
Setting Files Supported: Deadlands: Reloaded, Flash Gordon, Gaslight, Hellfrost, Interface Zero 2.0, Seven Worlds, Slipstream, Solomon Kane
Future Setting Files: Savage Judge Dredd
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