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JonDuck
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Join Date: Aug 2010
Location: Columbia, SC
Posts: 1

Old August 19th, 2010, 03:59 PM
Anyone know if there is a Deadlands : Reloaded mod?

Anyone working on one? I'm very new to the HL bandwagon, and I gotta admit I like it!

-JonDuck
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Praetor
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Join Date: Mar 2008
Location: Richmond, Va
Posts: 79

Old September 1st, 2010, 11:55 AM
Quote:
Originally Posted by JonDuck View Post
Anyone know if there is a Deadlands : Reloaded mod?

Anyone working on one? I'm very new to the HL bandwagon, and I gotta admit I like it!

-JonDuck
There is a Deadlands Reloaded User file up at this site. www.cheeseweasel.net
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phantomwhale
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Join Date: Feb 2007
Posts: 41

Old July 1st, 2011, 06:46 PM
I think that version might be a bit old - later version seemed to be available here : http://forums.lwdsupport.com/showpos...0&postcount=28

Needed some more bugfix work though - some of the arcane types were a little off. Was thinking of taking a second look myself... but it's 95% there, AFAICT
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CapedCrusader
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Join Date: Aug 2009
Posts: 1,550

Old July 2nd, 2011, 08:44 PM
I've done some work on fixing some of the bugs, including the Grit properly adjusting with the character's rank. I also have material added for The Flood. Let me know if you'd like a copy.
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phantomwhale
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Old July 11th, 2011, 02:02 AM
The copy I've got (from that link) already has Flood material in it. That said, it's still quite old, so if you've got a newer, better, faster, etc version that that'd be cool ! Ben DOT turner AT pobox DOT com
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dartnet
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Join Date: Jan 2007
Posts: 591

Old July 11th, 2011, 06:18 AM
Doing a revision to this file has been on my to do list for a while.

I will be doing some work on it when:

A) I know it's not going to be done officially. (I work on the Pathfinder stuff officially and don't want my fan stuff to step on any ones toes in an official manor)
B) The improvements are implemented. (So I can get Grit to work right)
C) I have time. (The big one)
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CapedCrusader
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Join Date: Aug 2009
Posts: 1,550

Old July 12th, 2011, 12:40 AM
Hey, dartnet, I found a way to do the Grit adjustment. It still won't add to Guts (timing issue) but it adjusts according to Rank.

<eval phase="Final" priority="5000" index="2">
field[trtFinal].value = field[trtBonus].value + field[trtInPlay].value + herofield[acNetPenal].value + herofield[acRank].value
</eval>

As far as that goes, I'm working on Savage Worlds for Lone Wolf right now. If we were going to make an official one, I think your file would be the benchmark. I'd want you to get credit for all the work you did. We're trying to find a way to solve the timing issue so it can adjust the Guts skill, too. If you'll PM me your email address, I'll send you my current version of the file. Anything I can do to help out. I've made some tweaks to it. (I'm currently running a Deadlands The Flood campaign, so I've been using it quite a bit.) Thank you for all of your hard work from a dedicated fan.

Last edited by CapedCrusader; July 12th, 2011 at 12:44 AM.
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