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D&D 5e Community Pack

So before anyone asks. Sure we will possibly look at adding the new Eberon stuff. But if you want it quickly or as a priority then we need more volunteers. I persoanlly play in the Forgotten Realms so I have no need for this which means it will go to the bottom of my priority list.
 
Any update on when we'll see a new release for this? Currently, I've been syncing the github repo on a regular basis to my PC, but recently got an iPad and getting the github content to the ipad is, to say the least, inconvenient..

and by inconvenient, I mean that I haven't figured out how to even do it yet.. doing an export/import through itunes duplicates the Community Pack files completely instead of over-writing the updated ones and I would rather not replace the Community Pack completely..
 
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It will be released once MTOF is complete. Anyone who wants it sooner rather than later should help us complete it.
 
It pretty much the same as setting up the community pack on a pc.

http://forums.wolflair.com/showthread.php?t=55090

Adding the update link to HL for iPad updates, give you the 5E Community Pack.

Thanks for the update (and @daplunk too)

Here's what I did for now:
1) on the iPad:
a) removed the Community Pack from my sources
2) on my PC:
a) did a git sync to get the latest from master (as my current character is using a MToF druid circle)
b) used HLExport to export all Comm_5ePack files
c) used iTunes File Sync and dragged the resulting .hl file into it's updates

3) back on the iPad:
a) launched Hero Lab and checked for updates - there's a big button saying there's a local file update now
b) imported my .por file from DropBox (this is also a bit kludgy as I'll have to export it back to DropBox after every game session and then re-import it before each session - but that's not germane to this conversation :D )
 
Ah, I see what you mean. You want to install the version you download from the GIT site on your iPad.

1) To do this you need to go to the tools tab and click on Launch HLExport.

2) When its open, click on the Game Folder Select Files button. Then click on the Select None button on the left.

3)Scroll down to where the COM_ files are and check off all of those ONLY.; then click OK.

4)You'll now be able to edit the Third-Party ID, Name, and Version data. I recommend using COM for the ID, the current Community Pack version (2.2 I believe). and using the following format for the name:
- 5E_ipad_v2.2beta_a
-Change the final letter ('a' in this case whenever you update to a newer version of the GIT site files. Update the 2.2 whenthe Community Pack puts out a new Release.
- In the Comments box, put whatever you want concerning the reasons for this update.

5) Once you have all this, browse to where you want to save the file. The file name should be COM_5E_ipad_v2.2beta_a in the case of my example.

6) Click on Generate to create the file.

Now you need to import the new file on to your iPad.
- To do this open up iTunes on the computer where the file is located.
- Connect the iPad to the computer as normal.
- Open up your iPad in iTunes (The Icon normally just below the word Account at the top of iTunes.
- Go to File Sharing which should now be on the Left.
- Find and click on Hero Lab in the reveal list of Apps.
- Under your List of Hero Lab documents, at the bottom of the list, you'll find a Add Files button. Click on it and browse to the file you created with HLExport.
- Once selected, click on Sync.
- When the Sync is complete, go to HeroLab on your iPad.
- Go to Updates under the list of your characters. You should now see that you have a new update. If its not listed, try clicking on Check for Updates Now.
- Install the new Update allowing it to overwrite existing files.
- You update should now appear in the list below.

I think I covered everything. If you have any further questions let me know.

By the way, you can use the same instructions to add any homebrew content you have created in the Editor to your iPad. Just use a different ID, Name, and Version along with a corresponding file name when creating the new Export using HLExport.
 
You dont have to use iTunes to get the .hl file to your iPad. You can Dropbox it or even just email it to yourself. Once you try and open the file via Dropbox or email on the iPad it will ask if you want to open it in the HL app say yes. Boom done. Using iTunes adds like WAY too many steps. :)
 
I quite agree with you. I didn't know about the dropbox method. I'll have to try it when I next upgrade my own Homebrew materials.

BTW ShadowChemosh, I have a coding question for you.

Ok, I am working on Demonic Boons for MToF. Each on grants stats similar to this: "You gain up to a +4 bonus to Strength, Wisdom, or both.".

What I am looking at is the best way to implement it. You can add a +1 to +4 split between 1 to 2 stats. Any suggestions on the best way to add this ability?

https://github.com/Sklore/HL_DD_5e_Colab/issues/834

Do you have any suggestions about the best way to go about this???
 
Rogue Archetypes

I'm looking for the different archetypes from the PHP, specifically for the rogue class. The only one I see is Thief. I'm hoping to get Arcane Trickster.
 
Under ShadowChemosh's post above, click on the link for 5E D&D Community Server Setup and install the Community Pack. This adds what you are asking for an more.
 
Make sure that you go to the Character tab > Configure Hero and check off the items you wanty to use. If you don't most of the Community Pack won't show up.
 
Nope. It will be released when it is done. At this point it's completely dependant on the community and how many volunteers are able to dedicate time to it. I'm working 12 hour days currently so this is not a priority for me.
 
Unfortunately I'm in the same boat as daplunk, I'm working projects that keep me from doing more than providing code advice when I can. The biggest issue I'm seeing with MTOF is that the new demonic boons are so different from current adjustments, we're still trying to figure out how to implement them, and they may take some heavy script lifting to get done.

You can always download the work-in-progress files, there are several threads in the forums on how to do this. I know that there are several XGTE fixes ready to go, and a good portion of the PC side of MTOF that are stable.
 
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