Senior Member
Lone Wolf Staff
Join Date: Dec 2008
Posts: 4,690
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We're planning a rework of the tactical console at some point - it's a long-term plan, so not something that will appear in the next few months, but once we do that we'll be able to implement much more robust "group" actions (like applying damage to multiple creatures, applying effects to multiple creatures, etc).
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#11 |
Senior Member
Join Date: Jan 2016
Location: Adelaide, Australia
Posts: 2,294
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/squeel
Realm Works - Community Links Realm Work and Hero Lab Videos Ream Works Facebook User Group CC3+ Facebook User Group D&D 5e Community Pack - Contributor General Hero Lab Support & Community Resources D&D 5e Community Pack - Install Instructions / D&D 5e Community Pack - Log Fault / D&D 5e Community Pack - Editor Knowledge Base Obsidian Obsidian TTRPG Tutorials |
#12 |
Senior Member
Join Date: Mar 2014
Location: Germany, so please bear with my English
Posts: 378
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Quote:
Even though, I'd wish it came a little bit faster, it's good to know you're at it. |
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#13 |
Senior Member
Join Date: Sep 2012
Location: Ottawa, Canada
Posts: 781
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HL's biggest weakness is its lack of features in the console.
It is handy and dandy but could be so much more. Exmortis aka "Scott" RW - Needs Rez spell HL - Game Master/Designer RPG Tools - Campaign Cartographer 3+, D20 Pro Ultimate Real Life - IT Security Hobby - Anything on water or ATV |
#14 |
Senior Member
Join Date: Mar 2013
Location: Greater London, UK
Posts: 2,623
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Certainly with the introduction of RealmWorks, GMs are using and relying more on the tactical console within HeroLab.
It would be nice to see a major upgrade soon so that people buying the new Paizo adventures on the Content Market can easily run the combats after loading the included portfolios into their "party" within HL. |
#15 |
Senior Member
Join Date: Jan 2016
Location: Adelaide, Australia
Posts: 2,294
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You guys can't do that now?
Realm Works - Community Links Realm Work and Hero Lab Videos Ream Works Facebook User Group CC3+ Facebook User Group D&D 5e Community Pack - Contributor General Hero Lab Support & Community Resources D&D 5e Community Pack - Install Instructions / D&D 5e Community Pack - Log Fault / D&D 5e Community Pack - Editor Knowledge Base Obsidian Obsidian TTRPG Tutorials |
#16 |
Senior Member
Join Date: Aug 2010
Posts: 1,528
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Back in December, I had posted a list of potential improvements in THIS THREAD in the Pathfinder forums. Since most are Pathfinder-specific, I wont' list them again here, but I wanted to point out that it is there for Pathfinder users to add suggestions and comments.
EDIT: @daplunk ... I have used it. At present, it works well for Play-by-Post or Play-by-Email especially. At the table, the need to access each target separately when applying damage may be slower than some can accept, though. Last edited by Silveras; February 22nd, 2017 at 11:07 AM. |
#17 |
Senior Member
Join Date: Mar 2014
Location: Germany, so please bear with my English
Posts: 378
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Quote:
I'm not hating, just saying that one can see that HL is not a new program, but an old one that had a ton of additions over time. I bet the devs would design it quite differently, would they create the tool nowadays. |
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#18 |
Senior Member
Join Date: Jan 2016
Location: Adelaide, Australia
Posts: 2,294
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I agree its a pain for large combats but most small to average combats i don't find it to be an issue.
It does feel old and I personally feel they need to address that. The market is moving bloody quickly at the moment and part of Realm Works ability to significantly succeed will tie into Hero Labs ability to help DM's manage combat. I would be sitting down and looking hard at Fantasy Grounds and Roll20 and trying to answer the question... how do we either supplement that experience or compete with that experience. Realm Works - Community Links Realm Work and Hero Lab Videos Ream Works Facebook User Group CC3+ Facebook User Group D&D 5e Community Pack - Contributor General Hero Lab Support & Community Resources D&D 5e Community Pack - Install Instructions / D&D 5e Community Pack - Log Fault / D&D 5e Community Pack - Editor Knowledge Base Obsidian Obsidian TTRPG Tutorials |
#19 |
Senior Member
Join Date: Aug 2010
Posts: 1,528
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Well, Fantasy Grounds and Roll20 are both VTT applications. Just as Realm Works is not a VTT and is not trying to be a VTT, HeroLab is also not such an application.
HeroLab has exports geared for both d20Pro and Fantasy Grounds. It is, unfortunately, only uni-directional. For a player at the table managing one or perhaps two characters, HeroLab is a very good tool that does a significant amount well. For a GM managing a large combat, it also does a stellar job of managing current state for each participant. Unfortunately, there are several things it does not do as well ... such as updating multiple targets for damage or applying conditions. Some of the challenges were discussed in THIS THREAD in the Pathfinder forums a while back, in the context of a proto-VTT application. |
#20 |
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