Senior Member
Join Date: Jan 2016
Location: Adelaide, Australia
Posts: 2,294
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Hi Team,
I've decided to build the 5e Community Pack's Wiki up a bit with some tutorials in order to attract some more active users to the project. I have just put up a step by step tutorial complete with pictures on how to create a monster within the Editor and make it selectable within the Encounter Builder. HOW TO CREATE A MONSTER Hope someone finds this useful. Realm Works - Community Links Realm Work and Hero Lab Videos Ream Works Facebook User Group CC3+ Facebook User Group D&D 5e Community Pack - Contributor General Hero Lab Support & Community Resources D&D 5e Community Pack - Install Instructions / D&D 5e Community Pack - Log Fault / D&D 5e Community Pack - Editor Knowledge Base Obsidian Obsidian TTRPG Tutorials |
#1 |
Senior Member
Join Date: Sep 2017
Posts: 600
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Great stuff! I may take a stab at putting together a full .stock for the LMOP monsters that aren't already in the encounter builder.
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#2 |
Senior Member
Join Date: Sep 2017
Posts: 600
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Just an update: I have three out of the five monsters done (Mormesk the Wraith, Redbrand Ruffian, and Evil Mage). I'll do Sildar and Nezznar soon. I'd definitely want someone to check my work.
Would this be something that could/should go into the community files? I know I was disappointed to see the monsters absent, even though LMOP is a selectable source. What would I need to do? |
#3 |
Senior Member
Join Date: Jan 2016
Location: Adelaide, Australia
Posts: 2,294
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Absolutely. Basically sign up to the github and we have a wiki entry on how to submit files.
Realm Works - Community Links Realm Work and Hero Lab Videos Ream Works Facebook User Group CC3+ Facebook User Group D&D 5e Community Pack - Contributor General Hero Lab Support & Community Resources D&D 5e Community Pack - Install Instructions / D&D 5e Community Pack - Log Fault / D&D 5e Community Pack - Editor Knowledge Base Obsidian Obsidian TTRPG Tutorials |
#4 |
Senior Member
Join Date: Sep 2017
Posts: 600
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And would I need to upload both the .user and .stock files?
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#5 |
Senior Member
Join Date: Jan 2016
Location: Adelaide, Australia
Posts: 2,294
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Yes that would be required to make them available in the Encounter Builder.
One thing to note. Please ensure you use the 5C identifier in the names of all the things you create. That will ensure it complies with our naming convention. Also we cannot include descriptive text. So strip out any fluff and leave just the mechanical elements of the descriptions. Here's the tutorial on how to load changes. Your files should be named:
You monsters should all use the following Source which is already configured within HeroLab so just tick it as an option. Code:
id="5CLMoPCP" name="Lost Mines of Phandelver" Realm Works - Community Links Realm Work and Hero Lab Videos Ream Works Facebook User Group CC3+ Facebook User Group D&D 5e Community Pack - Contributor General Hero Lab Support & Community Resources D&D 5e Community Pack - Install Instructions / D&D 5e Community Pack - Log Fault / D&D 5e Community Pack - Editor Knowledge Base Obsidian Obsidian TTRPG Tutorials |
#6 |
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