Senior Member
Join Date: Mar 2016
Posts: 453
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So if I was to subscribe to a service (which I was thinking of doing really soon) which would be the best to invest in. Does it rhyme with "Ye Sentry Crow" or "Phantomly bounds"?
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#31 |
Senior Member
Join Date: Jan 2016
Location: Adelaide, Australia
Posts: 2,294
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Perhaps "Scroll Plenty"
Realm Works - Community Links Realm Work and Hero Lab Videos Ream Works Facebook User Group CC3+ Facebook User Group D&D 5e Community Pack - Contributor General Hero Lab Support & Community Resources D&D 5e Community Pack - Install Instructions / D&D 5e Community Pack - Log Fault / D&D 5e Community Pack - Editor Knowledge Base Obsidian Obsidian TTRPG Tutorials |
#32 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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Quote:
Sadly, that would be telling. And I can't do that at this juncture. |
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#33 |
Senior Member
Join Date: May 2013
Posts: 1,458
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In the redesign of HLO, has any there been any consideration for accessibility (e.g. usable through screen readers and voice commands)?
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#34 |
Junior Member
Join Date: Aug 2017
Posts: 14
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Quote:
This tells me the entire point of HLO is likely to force every member of the gaming group to buy HLO, all of the data packs the group is using and pay a monthly subscription fee in order to drive the number of data packs sold. Does anyone really think it would be a good idea to tell a new player at the table, thanks for coming, but you need to dump $200 on a program & data packs and pay a monthly subscription fee in order to play with our group? I've yet to see anything addressing multiple players in the party and how much each person has to pay via program / subscription / data packs to play via HLO. |
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#35 |
Junior Member
Join Date: Aug 2017
Posts: 14
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Quote:
So I have ALREADY paid to use your software for starfinder, because you couldn't be bothered to update your thread in a timely manner. Secondly you continue to say "Everything that users have purchased in the past will continue to run smoothly for them". I expect that will be true, but what that doesn't tell anyone is weather the next pathfinder rulebook, expansion or whatnot after pathfinder migrates to HLO will ever be made into a HLC release. So yes, you will support HLC forever, but how long before you stop releasing new material for it? I understand you need to present this picture perfect view and make everything smell rosy and nice, you're out of business if you don't, so the answer will of course be Forever!!, but if you can't make enough money to support Realmworks properly how do you ever expect anyone to believe that you can afford to develop two versions of every data pack once you port to HLO, but charge us once without jacking the price? |
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#36 |
Senior Member
Join Date: Mar 2016
Posts: 453
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#37 |
Senior Member
Join Date: Mar 2016
Posts: 453
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#38 |
Member
Join Date: Aug 2010
Posts: 31
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One thing I haven't seen talked about that I still really want to know.
I have 5 licenses for my fairly large group of data sets. If I roll into HLO are we going to be able to use something like concurrent log in up to our license count or is this a crafty way to get me to pay 5 subscriptions? I am fond of using good tools to make my gaming enjoyable but if this is addressed poorly I'm going to be a sad panda. |
#39 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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Quote:
The game system infrastructure IS NOT CHANGING for existing games. That means that we can support them on BOTH PLATFORMS, with negligible extra effort. One set of data files works on both platforms, with a few minor tweaks. In contrast, the UI has to be completely re-written for both platforms. But that only happens ONCE. Not on an ongoing basis, as is the case for data packages. The UI development cost for each game system is part of getting everything converted to HLOnline, so it's a one-time cost that we've planned for. We believe that users will want the features and device access afforded by HLOnline, so they will want all their games available on the platform. Hence it's in our best interests to offer that. This is also the reason we are NOT bringing Starfinder to HLClassic initially. We would have to invest in all the work to re-implement the UI. And doing the UI on HLClassic is significantly more work than doing it for HLOnline. We are avoiding that specifically to avoid the accompanying resource costs. As for the rest of your assertions, I think we're just going to have to agree to disagree. I view things very differently from you and find your examples to be highly unlikely to occur within the vast majority of gaming groups. I'm not saying you're wrong, just that I expect things to play out very differently from you, and that means our respective visions can't coexist in the same space. Only time will tell which of us is right. |
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#40 |
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