Junior Member
Join Date: Sep 2017
Posts: 4
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Hello everyone!
I've been using Hero Lab for a little over 2 years now, and I have to say it's been a game changing experience for me. Playing the high end characters with crazy amounts of variables has been a breeze since I started using it. Thank you so much for this! I attended Gen Con 50 and won something from the Paizo booth that immediately grabbed my attention as rare and amazing. I got a copy of the Vampire Hunter D flat book that I now understand is an extremely rare find, due to a fall-through in licencing. It contains some awesome looking information, including a Vampire Hunter class and all the special powers and fixings..... *drool* So, I thought I would attempt to use the Editor to add this information into my Hero Lab for future home game sessions. I'm no programmer by any means, but I love to figure out how things work and try to replicate them. I've managed to set up the initial structure for the class, got a few special abilities in, and figured out how to set up the spell acquisition and progression. I'm now getting into the material that seems quite a bit more challenging (again, I've got NO programming experience) where I need things to happen when certain levels are attained and trying to discover if there is already an ability in Hero Lab that matches what I want to do is becoming a bit of a headache. I'm going to start by watching the YouTube tutorials, and hopefully learn from all of your shared knowledge here in the forums and with any luck, come this time next year I'll have everything ready to go for my friends' home campaign where he is expecting me to be playing this class. Wish me luck! |
#1 |
Senior Member
Join Date: Jul 2014
Posts: 412
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First of all I wish you luck!
Secondly the editor has a very useful tips under the Help section "Help with using the editor". Third I am going to list some forum links that may help you through the process. http://forums.wolflair.com/showthread.php?t=47611 http://forums.wolflair.com/showthrea...Natural+attack http://forums.wolflair.com/showthread.php?t=21663 http://forums.wolflair.com/showthrea...fighter+levels http://forums.wolflair.com/showthrea...ight=cgivespec http://forums.wolflair.com/showthread.php?t=57302 http://forums.wolflair.com/showpost....09&postcount=3 http://forums.wolflair.com/showthrea...ight=ftdisable http://forums.wolflair.com/showthread.php?t=58203 http://forums.wolflair.com/showthrea...imal+companion http://forums.wolflair.com/showpost....2&postcount=58 http://forums.wolflair.com/showthread.php?t=58512 I tend to reference these links when coding. Forum link for my content work: Pathfinder Thread Forum link for SU 5e content work: 5e Steven Universe Thread This link is for my group, but feel free to play it with: DMM 5e | "https://www.dropbox.com/s/vsd9w1eodlnwjq0/updatesDMM.xml?dl=1" Copy this link to your update manager to get updates when available. This adds the Pisky subrace to elves from Berserk! and additional subraces for the Gem Race. Please post comments in the provided threads above. |
#2 |
Junior Member
Join Date: Sep 2017
Posts: 4
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Thank you Delta! I'm certain those will come in handy!
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#3 |
Junior Member
Join Date: Sep 2017
Posts: 4
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So, about a week into this lil project, and things have been going great. I've loaded most of the book text into abilities I've created that are unique and specific to my new class. I've even figured out how to make those abilities activation based, and having granted powers get added when activated In-Play!
Here are the parts that I am getting stuck on: How do I grant a bonus to an attribute while an ability is "active" such as: "gains a +2 bonus to Charisma while this (Su) is active" On the same token, how do I grant a bonus to all movements when an ability is active? Also, is it possible, that when an ability grants a spell-like ability (got that part) that I can set the number of charges per day based on the character's Charisma Modifier? I've really been trying to find out this information by searching the forums here, watching the YouTube tutorials, and reading the help file, but I just seem to come up short. Any help? I would really appreciate it! |
#4 |
Senior Member
Join Date: Oct 2011
Posts: 6,793
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If that doesn't work, create a Custom tag to mark the SLA, and when bootstrapping it assign that Custom tag. Then in an eval script on whatever is bootstrapping the SLA, do a findchild to find any spell with that tag, and manually add the charges. This example is looking for a Disrupt Undead spell marked with the "Custom.DispAnimat" tag. PostAttr 10000 Code:
perform hero.findchild[BaseSpell,"Custom.DispAnimat & thingid.spDisrUnd0"].setfocus ~ uses per day = 3 + CHA mod focus.field[trkMax].value += 3 + hero.child[aCHA].field[aModBonus].value |
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#5 |
Junior Member
Join Date: Sep 2017
Posts: 4
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Aaron, thank you very much! This definitely will point me in the right direction on how to learn eval scripts.
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#6 |
Senior Member
Join Date: Jul 2014
Posts: 412
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Quote:
Forum link for my content work: Pathfinder Thread Forum link for SU 5e content work: 5e Steven Universe Thread This link is for my group, but feel free to play it with: DMM 5e | "https://www.dropbox.com/s/vsd9w1eodlnwjq0/updatesDMM.xml?dl=1" Copy this link to your update manager to get updates when available. This adds the Pisky subrace to elves from Berserk! and additional subraces for the Gem Race. Please post comments in the provided threads above. |
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#8 |
Member
Join Date: May 2014
Location: Plantation, FL
Posts: 78
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So, how has this project been going? Any final product yet?
- Andrew <:-(} |
#9 |
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