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Farling
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Old February 15th, 2017, 02:10 PM
Bidmaron, RW will import your own data quite happily without using UUIDs on your topics. The UUIDs are only required as part of the structure definition, which you would be using from a previous structure-only export from a realm of the appropriate game system type.

The import of your own data will usually be a one-time import.

If you ever wanted to replace your existing import data with an updated XML import file, then you could delete all topics and snippets with the associated import tag, and then import the XML file again.
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daplunk
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Old February 15th, 2017, 02:39 PM
Farling... I don't know if you are up to the challenge. But upload from spreadsheet would be &*$^%& incredible...

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Zaphod Beebledoc
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Old February 15th, 2017, 02:55 PM
Quote:
Originally Posted by daplunk View Post
Farling... I don't know if you are up to the challenge. But upload from spreadsheet would be &*$^%& incredible...
Too bl£$%y right!

(I feel like we're on the verge of something magnificent here!)

Sleet was enjoying a tasty beverage at his local tavern, when a Tarrasque showed up in the local area. He managed to valiantly get on it's back and ride it. How he did it is a mystery to this day...

RW: Engine Heart, I Love The Corps! Home Brew: Star Gate: Avalon, Monda Minutia. I'm good with: OpenOffice, Paint, Lego Digital Designer. & not so good with: Realm Works, Hero Lab, CC3+, GIMP, Cityographer, Hexographer, Fractal Mapper, AstroSynth, Inspiration Pad Pro. RW Kickstarter Supporter.

Last edited by Zaphod Beebledoc; February 15th, 2017 at 03:22 PM.
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Zaphod Beebledoc
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Old February 15th, 2017, 03:15 PM
Quote:
Originally Posted by Farling View Post
Bidmaron, RW will import your own data quite happily without using UUIDs on your topics. The UUIDs are only required as part of the structure definition, which you would be using from a previous structure-only export from a realm of the appropriate game system type.

The import of your own data will usually be a one-time import.

If you ever wanted to replace your existing import data with an updated XML import file, then you could delete all topics and snippets with the associated import tag, and then import the XML file again.
But that would get rid of the reveal status. (As I'm sure you're aware...)

If the import was subsequently exported, and a way was found to transform* the XML so the imported data was in a spreadsheet, then the data could be updated and then reimported.

Obviously there are more steps to it than that.

*please excuse my... lack of knowledge of the terminology. XML is something I am aware of, but I don't know enough about it.

Sleet was enjoying a tasty beverage at his local tavern, when a Tarrasque showed up in the local area. He managed to valiantly get on it's back and ride it. How he did it is a mystery to this day...

RW: Engine Heart, I Love The Corps! Home Brew: Star Gate: Avalon, Monda Minutia. I'm good with: OpenOffice, Paint, Lego Digital Designer. & not so good with: Realm Works, Hero Lab, CC3+, GIMP, Cityographer, Hexographer, Fractal Mapper, AstroSynth, Inspiration Pad Pro. RW Kickstarter Supporter.

Last edited by Zaphod Beebledoc; February 15th, 2017 at 03:17 PM. Reason: More thoughts
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Zaphod Beebledoc
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Old February 15th, 2017, 03:20 PM
Quote:
Originally Posted by Farling View Post
Bidmaron, RW will import your own data quite happily without using UUIDs on your topics. The UUIDs are only required as part of the structure definition, which you would be using from a previous structure-only export from a realm of the appropriate game system type.
Could you post a sample of your data for comparion to an actual RW export?

Sleet was enjoying a tasty beverage at his local tavern, when a Tarrasque showed up in the local area. He managed to valiantly get on it's back and ride it. How he did it is a mystery to this day...

RW: Engine Heart, I Love The Corps! Home Brew: Star Gate: Avalon, Monda Minutia. I'm good with: OpenOffice, Paint, Lego Digital Designer. & not so good with: Realm Works, Hero Lab, CC3+, GIMP, Cityographer, Hexographer, Fractal Mapper, AstroSynth, Inspiration Pad Pro. RW Kickstarter Supporter.
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Bidmaron
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Old February 15th, 2017, 04:58 PM
Farling, if you don't need uuids then why can't you take HL data and bring it into RW?
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kbs666
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Old February 15th, 2017, 05:06 PM
Quote:
Originally Posted by Zaphod Beebledoc View Post
Too bl£$%y right!

(I feel like we're on the verge of something magnificent here!)
Rob has promised to release a formal XSD eventually. Once we have that Excel will convert spreadsheets to RW xml with a minimal amount of effort. You basically have to tell excel what cells map to what elements in the XML but that should be pretty straightforward.

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Farling
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Old February 15th, 2017, 05:10 PM
Quote:
Originally Posted by Bidmaron View Post
Farling, if you don't need uuids then why can't you take HL data and bring it into RW?
You can do this, but importing one portfolio at a time won't be much use.
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Farling
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Old February 15th, 2017, 05:11 PM
Quote:
Originally Posted by Zaphod Beebledoc View Post
Could you post a sample of your data for comparion to an actual RW export?
An example is

Code:
      <topic category_id="Category_16"
             topic_id="feat-3840"
             public_name="Vim And Vigor">
         <section partition_id="Partition_44">
            <snippet facet_id="Facet_71" type="Tag_Standard">
               <annotation>&lt;p class="RWDefault"&gt;&lt;span class="RWSnippet"&gt;Combat&lt;/span&gt;&lt;/p&gt;</annotation>
               <tag_assign tag_id="Tag_352" type="Indirect"/>
            </snippet>
            <snippet facet_id="Facet_72" type="Multi_Line">
               <contents>&lt;p class="RWDefault"&gt;&lt;span class="RWSnippet"&gt;You rebound more quickly than normal when you draw upon your inner reserve to repair your wounds.&lt;/span&gt;&lt;/p&gt;</contents>
            </snippet>
         </section>
         <section partition_id="Partition_45">
            <snippet facet_id="Facet_73" type="Labeled_Text">
               <contents>&lt;p class="RWDefault"&gt;&lt;span class="RWSnippet"&gt;Con 13, Combat Vigor*, Endurance, character level 3rd.&lt;/span&gt;&lt;/p&gt;</contents>
            </snippet>
         </section>
         <section partition_id="Partition_46">
            <snippet type="Multi_Line">
               <contents>&lt;p class="RWDefault"&gt;&lt;span class="RWSnippet"&gt;Your vigor pool gains 1 vigor point. The fatigued condition that you gain from spending vigor points (as described by the Combat Vigor feat on page 14) lasts for 3 rounds instead of 1 minute. In addition, when you take this feat, you gain a +2 bonus on saving throws against effects that cause fatigue or exhaustion.&lt;/span&gt;&lt;/p&gt;</contents>
            </snippet>
            <snippet type="Multi_Line">
               <contents>&lt;p class="RWDefault"&gt;&lt;span class="RWSnippet" style="font-weight:bold"&gt;Normal:&lt;/span&gt;&lt;p class="RWDefault"&gt;&lt;span class="RWSnippet" style="font-weight:bold"&gt;Special 2:&lt;/span&gt;&lt;p class="RWDefault"&gt;&lt;span class="RWSnippet"&gt;Healer's Handbook&lt;/span&gt;&lt;/p&gt;</contents>
            </snippet>
            <snippet type="Multi_Line">
               <contents>&lt;p class="RWDefault"&gt;&lt;span class="RWSnippet" style="font-weight:bold"&gt;Special:&lt;/span&gt;&lt;p class="RWDefault"&gt;&lt;span class="RWSnippet"&gt;&lt;link rel="stylesheet"href="PF.css"&gt;&lt;div class="heading"&gt;&lt;p class="alignleft"&gt;Vim And Vigor (Combat)&lt;/p&gt;&lt;div style="clear: both;"&gt;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;h5&gt;You rebound more quickly than normal when you draw upon your inner reserve to repair your wounds.&lt;h5&gt;&lt;b&gt;Prerequisites: &lt;/b&gt;Con 13, Combat Vigor*, Endurance, character level 3rd.&lt;/h5&gt;&lt;h5&gt;&lt;b&gt;Benefit: &lt;/b&gt;Your vigor pool gains 1 vigor point. The fatigued condition that you gain from spending vigor points (as described by the Combat Vigor feat on page 14) lasts for 3 rounds instead of 1 minute. In addition, when you take this feat, you gain a +2 bonus on saving throws against effects that cause fatigue or exhaustion.&lt;/h5&gt;&lt;/div&gt;&lt;/span&gt;&lt;/p&gt;</contents>
            </snippet>
         </section>
         <tag_assign tag_id="Tag_1"/>
      </topic>
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Bidmaron
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Old February 15th, 2017, 05:52 PM
Quote:
Originally Posted by Farling View Post
You can do this, but importing one portfolio at a time won't be much use.
I thought what we were wanting to import to RW is rules elements, like equipment, spells, monsters, etc. Not portfolios.
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