Senior Member
Join Date: Nov 2009
Posts: 891
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I added some weapons and gear and then right-clicked on them. First you have to go to the top of the screen where it says "Develop", then check "Enable Data File Debugging". After this is done you can right-click on the item, and then look at "Show Debug Tags for....". There is a portal in the window that pops up. Another useful option comes right after that, "Show Debug Fields", which helps to figure out what the fields are called for that item.
Evil wins because good rolls poorly .... or the players are not paying enough attention to the game. |
#91 |
Senior Member
Join Date: Feb 2010
Posts: 874
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Ah. It's "arMelee". And sure enough, once you do that, it properly adds it as a normal weapon. I'll go back and fix the other one (and the one other place it occurs) now.
That's a little more baroque a process than it needs to be, methinks. |
#92 |
Senior Member
Join Date: Mar 2007
Location: Muskegon, MI
Posts: 2,975
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I'm sure there will be an auto-add edit thing soon enough, but it's probably not the easiest to setup.
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#93 |
Senior Member
Join Date: Feb 2010
Posts: 874
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It wouldn't be a big deal if the portals were self-evident, or even discussed much--and I looked this morning. If SeelyOne hadn't come along here, I'd been lucky if I ever found it.
There's some difference between what people who are willing to foray into the Authoring Kit and people just using the editor should be expected to know, here. And I'm starting to conclude over time that the latter is kind of woefully under-documented. |
#94 |
Senior Member
Join Date: Mar 2007
Location: Muskegon, MI
Posts: 2,975
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I learned about portals long before I started working with the authoring kit. Guess it just depends on how deep you go into a system.
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#95 |
Senior Member
Join Date: Feb 2010
Posts: 874
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I could find reference to them, but where you found their ID unless you'd made it? That seemed nowhere to be found. And when you're going to want it to use a feature of the editor that seems somewhat less than idea.
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#96 |
Senior Member
Join Date: Mar 2007
Location: Muskegon, MI
Posts: 2,975
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When I started learning Pathfinder I studied the tags and asked a lot of questions.
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#97 |
Senior Member
Join Date: Feb 2010
Posts: 874
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That's what I've done with my own work here, but there were at least some things that seem more opaque than is reasonable; this in particular is one of them.
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#98 |
Member
Join Date: May 2012
Location: Reading, UK
Posts: 79
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I went poking through the various tab_*.dat files. Each tab in Hero Lab has it's own dedicated dat file, for example I knew I wanted my Injury to appear on the Personal tab, so I had a look in tab_personal.dat until I found the Injury section ID.
Working on: Official Achtung! Cthulhu datafiles |
#99 |
Member
Join Date: May 2012
Location: Reading, UK
Posts: 79
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Are there any plans to officially update the wiki and Savage Worlds dev documentation, or should we be bulking it out with some of this information ourselves so it doesn't get lost?
Working on: Official Achtung! Cthulhu datafiles |
#100 |
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