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Sendric
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Old April 27th, 2012, 05:41 AM
Release 1.27 - TBD

Enhancements & Changes
  • 3.5 - Complete Arcane: Warlock Invocations will now appear in the Spells tab instead of the Specials tab. Some will also appear in the In-Play tab so that their effects can be applied when active. Invocations that mimic spells will include the descriptions of those spells (seen in the Spells tab only). Invocations that may use a saving throw now indicate the DC in the name. (Sendric)
  • 3.5 - Complete Divine: Divine Metamagic now uses a dropdown selection menu to choose metamagic feat. (Sendric)
  • 3.5 - Complete Mage: Baneful Blast now allows users to select creature type. Users may also now select this Invocation more than once. (Sendric)
  • 3.5 - Dragon Compendium: Bloodline feats now add spells to spell list in case they weren't already available. Old Bloodline specific spells have been removed. Users may need to update portfolios after next release. (Sendric)
  • 3.5 - Dragon Magic: Marshal ability Draconic Aura: Energy now allows users to select energy type. (Sendric)
  • 3.5 - Expaned Psionics Handbook: Expanded Knowledge now allows users to select power and class to add new power to.
  • 3.5 - Heroes of Horror: Ghostly Visage added to Dread Necromancer's familiar list. (Bloodwolf)
  • 3.5 - Spell Compendium: Created [Good] and [Evil] versions of each level of Visage of the Deity to allow good- and evil-aligned characters to take the appropriate spell. (Sendric)
  • Custom - Bodrins Custom Stuff: Moved Spell: Prayer adjustment to Players Handbook 1. (Sendric)
  • Custom - Core Book Mods: Added script to Rapid Shot to provide extra shot (use In-Play tab). Includes an option to allow the feat to stack with Haste. (Sendric)
  • Various: Removed references to erroneous spell subschool "Summon". (Sendric)

Bug Fixes
  • 3.0 - Oriental Adventures: Hida Defender's Critical Focus ability now correctly modifies critical range. (Illyahr/Sendric
  • 3.5 - Book of Erotic Fantasy: Cleric Domain Denial no longer has obsolete spells assigned to it. (Sendric)
  • 3.5 - Book of Exalted Deeds: Cleric Domains no longer have obsolete spells assigned to them. (Sendric)
  • 3.5 - Complete Adventurer: Natural Bond now applies bonus levels correctly. (Sendric)
  • 3.5 - Complete Arcane: Obtain Familiar will no longer pop an error after selecting class. (Sendric)
  • 3.5 - Dragon Magic: Marshal ability Draconic Aura: Resistance now has correct energy types in selection list. (Sendric)
  • 3.5 - Magic Item Compendium: Canaith Mandolin now properly evaluates skill ranks before applying negative level. (Sendric)
  • 3.5 - Monster Manual 1: White Dragon now has correct HD and CR at Very Old age category. (Bloodwolf/Sendric)
  • 3.5 - Monster Manual 1: Zombie Template fixed. (Sendric)
  • 3.5 - Players Handbook 1: Updated Spell: Prayer adjustment to provide Luck bonus to attack, damage, saves and skills. (Sendric)
  • 3.5 - Tome of Battle: Leaping Dragon Stance now provides +10 enhancement bonus to Jump when active. (Sendric)
  • 3.5 - Tome of Magic: Binder special now calculates EBL and check correctly. (Sendric)
  • 3.5 - Tome of Magic: Bonus Mysteries are now being applied correctly. (Sendric)
  • 3.5 - Tome of Magic: Dark Template special Hide in Plain Sight now has correct description. (Sendric)
  • L5R - Rokugan Campain Setting: Daisho Technique now applies Two-Weapon Fighting tag appropriately when wielding Katana in primary hand and Wakizashi in secondary hand. (Sendric)
  • L5R - Rokugan Campain Setting: Way of the Dragon now properly applies Dodge Bonus when wielding a Katana and Wakizashi while wearing light or no armor (Sendric)
  • L5R - Rokugan Campain Setting: Depths of the Void class skill for Inkyo now bootstraps correctly. (Illyahr/Sendric)
  • ---

Data File Authoring
  • 3.5 - Book of Exalted Deeds: Added Sacred and Soulfire item powers. (Sendric)
  • 3.5 - Cityscape: Added warlock invocations. (Sendric)
  • 3.5 - Complete Mage: Added Enlightened Spirit PrC. (Sendric)
  • 3.5 - Complete Psionics: Added Erudite Class (Sendric)
  • 3.5 - Monster Manual 3: Added Flind and Flindbar. (Bloodwolf)
  • 3.5 - Players Handbook 1: Added some Inflict Wounds potions. (Bloodwolf)

New Files Added
  • L5R - Way of the Ninja: All content included. (Illyahr)
  • L5R - Way of the Samurai: All content included. (Illyahr)
  • L5R - Way of the Shugenja: All content included. (Illyahr)

Files Removed
  • ---

Notes
  • * Monster races that have been updated for stock portfolios will no longer have feats and weapons bootstrapped (except for some bonus feats). This will make the races more customizable. Portfolios will include all feats and weapons found in the source books.

Known Issues
  • 3.0 - Savage Species: Necklace of Natural Weapons not affecting natural weapons and incorrectly priced.
  • 3.5 - Book of Exalted Deeds: Skylord has a new companion type based on the companion being a flying mount. Details are under the class feature "Call Flying Mount"
  • 3.5 - Complete Adventurer: Devoted Tracker doesn't combine Paladin Mount with Animal Companion.
  • 3.5 - Dungeonscape: Arcane Dilletante abilities not listed as spell-like abilities.
  • 3.5 - Dungeonscape: Arcane Dilletante abilities allowing for the same spell to be selected more than once.
  • 3.5 - Monster Manual:Elemental saving throw progression is incorrect.
  • 3.5 - Races of the Dragon: Dragon Domain class special no longer adds Dragon domain spells to non-cleric casters.
  • Custom - Online Content: Godsblood Spelltheft is text only until all deities have been entered.
  • Custom - SRD Domains: Favored Weapon Focus needs to handle multiple favored weapons.
  • FR - Players Guide to Faerun: Divine Disciple doesn't yet allow classes that don't normally have domains to gain access to them.
  • Greyhawk - Greyhawk Gazeteer: Does not include Raxivort.

Last edited by Sendric; Yesterday at 04:38 AM.
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Sendric
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Old May 17th, 2012, 09:20 AM
Requires Investigation
  • 3.5 - Complete Champion: Domain Granted Power grants multiple classes domain spells
  • 3.5 - Complete Divine: Divine Metamagic feat does not qualify if Cleric has cold or similar domain (turn fire, cold, etc)
  • 3.5 - Complete Divine: Divine Oracle Does Not Work For Archivist - needs fine-tuning for wizard
  • 3.5 - Races of the Wild: Elvencraft longbow does not display club info as magical item
  • Custom - Core Book Mods: Why change timing of Call CalcVal to First/100? Do we need this?
  • DL - Races of Ansalon: Improvised weapons.
  • How to add Fractional saving throw adjustment
  • How to add adjustment for Epic saving throws
  • Why are there three Centaur race options?
  • How to add Favored Enemy through a Class Variant (http://forums.wolflair.com/showthread.php?p=201672)
  • Implement Shield Bash for named magic shields

To-Do
  • 3.5 - Players Handbook 2: Agile Shield Fighter feat not working correctly. (need update from core)
  • 3.5 - Heroes of Battle: Add Commander Auras.
  • 3.5 - Complete Divine : Ur-Priest PrC takes as required only Malign Spell Focus instead of Spell Focus (Evil). [NOTE]: This PrC is from Book of Vile Darkness and is correct. Check updated version from CDiv for changes.
  • Update feats from Complete Psionic to improve scripting
  • Add remaining Planar domains from Spell Compendium
  • Udpate the Artificer's bonus feat list once remaining Eberron feats are added
  • Take a look at how Mystic works. It's selection of domains is far too short.
  • Improve poisons to use the Value field for the DC
  • Check Dwarvencraft implementation and new Elvencraft items
  • Add Cleric Domains for races that need them (Drider; Eladrin, Ghaele; Lammasu)
  • Seek pre-reqs for Turn Undead or Rebuke Undead and use appropriate tag (ie Divine Censure feat from Fiendish Codex 2) (this will cause some feats to display two errors when you don't have the ability.)
  • Assign User.Smite with all smite abilities.
  • Take a look at all classes/feats that use Invocations after Dragonfire Adept has been entered.
  • Modify scripts for Ice Beast and Shield Bash once "Hide.Weapon" tag becomes available
  • Add races Bogun, Phantom Bear and Phantom Wolf from Spell Compendium (pg 26, 156, 157)
  • Update breath weapon so that we can modify the damage from templates
  • Add remaining class variants from Champions of Valor
  • Add adjustment to allow characters to add spells to their list not normally part of their spell selection (such as an Archivist adding non-Cleric divine spells)
  • Provide an adjustment for Monster advancement that includes size increase
  • Move Dark Creature template to appropriate FR data file
  • Fix skeleton template
  • Fix Half-Dragon template
  • Add Platinum dragon to list of available choices for Draconic Heritage, Dragonwrought and Draconic Legacy feats if character is dragonborn.
  • Add pre-reqs for Wild Shape adjustments for Wild Shape and level requirement
  • Add Psionic subtype for Psionic support
  • Van Richten's Arsenal - Add domains.
  • Note to self: If you remove Size Adjustment, remove SpecSource tag from tail attack gained by Dragon Tail feat (RotD)
  • Add adjustment for character aging.
  • FR - Underdark - Add domains ; add psionics (earth-node based spells).
  • Update how auras work (add Evil, Law, Chaos). I forget why we need this, but we do.
  • Update Dragon Natural Weapons so Crush and Tail Sweep appear in Weapons tab instead of Specials tab.

User Requests
  • 3.0 - Book of Vile Darkness: Cancer Mage
  • 3.5 - Complete Divine: the relic Dawnstar, Church Inquisitor
  • 3.5 - Complete Mage: Lyric Thaumaturge PrCs
  • 3.5 - Complete Psionics: Racial Class Substitution levels
  • 3.5 - Draconomicon: Dragoncraft armor/material
  • 3.5 - Dragon Compendium: Tibbit race, other PrC's
  • 3.5 - Magic Item Compendium: Add Crystals (may require added functionality), Magic Item Sets (P. 191)
  • 3.5 - Monster Manual 2-5: Demons
  • 3.5 - Monster Manual 4: Weapons and PrC's
  • 3.5 - Races of the Dragon: Kobold Variants, Dragonfang material (source?)
  • 3.5 - Races of the Wild: Elf Universalist Wizard variant
  • 3.5 - Tome of Battle: Complete Eternal Blade PrC
  • 3.5 - Unearthed Arcana: Spontaneous Divine Casters (pg 64) and Item Familiar
  • Custom - Dragon Magazine: Sentinel Paladin class variant (DM 320)
  • Custom - Online Content: Summoner class from dandwiki.
  • FR - Campaign Setting: Arcane Devotee PrC, Strongheart Halfling
  • FR - Champions of Ruin: Splitting enhancement
  • Eberron - Five nations: Bone Knight PrC
  • Kingdoms of Kalamar (third party campaign setting)
  • Animal growth adjustment.
  • Wolf Totem- Unearthed Arcana p48
  • Devils luck and Dashing Step -Dragon magazine vol 349
  • Streetfighter -Here.
  • Path of Faith
  • Sacred Fist

Item Familiar, Apprentice and Mentor (DMG p. 176) feats
Bloodlines (the standard ones from UA)
Unseelie Fey (template). Dragon Magazine 304
Arctic (template). Dragon Magazine 306
Wild Reaper (Druid Variant Class). Dragon Magazone 311 pg 55
Incarnate Construct (template). Savage Species
Ur-Priest update from Complete Divine
Dungeonscape class variants

Last edited by Sendric; Yesterday at 08:22 AM.
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Sendric
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Old May 21st, 2012, 05:26 AM
Books which need updating to spells
  • DL - Campaign Setting
  • DL - Dragons of Krynn
  • DL - Races of Ansalon
  • DL - Towers of High Sorcery
  • DL - War of the Lance

Books which need updating to psionics
  • 3.5 - Complete Psionic
  • 3.5 - Dragon Magic
  • 3.5 - Magic of Incarnum
  • 3.5 - Races of the Dragon
  • 3.5 - Races of the Wild

Last edited by Sendric; January 17th, 2019 at 04:57 AM.
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Kendall-DM
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Old May 21st, 2012, 10:27 AM
Code:
~ We have to impose secondary natural weapon penalties if secondary tag is applied, 0 with improved multiattack, -2 with multiattack, -5 normally...

doneif (tagis[Helper.NatSecondary] = 0)
doneif (#hasfeat[fImpMultiA] <> 0)

if (#hasfeat[fMultiAtt] <> 0) then
   field[wAttBonus].value -= 2
else
   field[wAttBonus].value -= 5
endif
The reason the code is what it is, is because the pincer is set up to automatically have a primary attack and this is the trick they are doing to make sure the attack values are being applied correctly (in case they are secondary and also if they are part of multiattack). So, if a creature is set up to so that they are secondary attacks, they should get the correct attack values applied (in other words, you end up removing the Helper.NatPrimary tag). In this regard, you are right Sendric, it should be looking for Helper.NatPrimary <> 0 (is there even an NatSecondary, it compiles, so there must be), since the software is only interested if that is there, otherwise it automatically assumes a secondary attack (the NatSecondary helper is not applied, so it always returns true and then always runs the resulting script).

You can run this script much easier by looking for the condition that imposes a secondary attack on the pincer, and then just deleting the Helper.NatPrimary tag from the pincer attack. This will automatically fix the attack values and damage without having to script it. I just don't know why the glabrezu would need to make its pincer attack secondary, so the script would only be needed for that. Any clue why this code is here?

Vist my D&D 3.5 homebrew campaign! http://daelund.kendallhub.net
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Sendric
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Old May 21st, 2012, 10:30 AM
What confuses me more is that the pincer weapon includes both the NatSecondary and NatPrimary attacks already. The glabrezu doesn't add any tags of its own except a user tag to determine damage and a value tag (2). It's kinda weird how its set up. Unfortunately, I have to go, so I can't delve into this any further today.
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Mathias
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Old May 21st, 2012, 10:36 AM
If both NatSecondary and NatPrimary are present, NatSecondary is ignored in favor of NatPrimary.
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Sendric
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Old May 22nd, 2012, 05:05 AM
Quote:
Originally Posted by Mathias View Post
If both NatSecondary and NatPrimary are present, NatSecondary is ignored in favor of NatPrimary.
Yes, I would think so. However, the tag still exists which means that the following statement will always come up false.

Code:
doneif (tagis[Helper.NatSecondary] = 0)
I'm gonna play around with this some today and see what needs to be done to simplify the situation. I don't think there are many creatures that use this weapon, but there are other weapons that appear to be in a similar situation.

Update: I took care of the Pincer problem, but taking a peak at the effort that would be involved in making wholesale changes, I have decided not to pursue that at this time. It seems likely that most of the creatures have correct attack and damage anyway, so at this point I would prefer to leave well enough alone unless and until someone reports an error.

Last edited by Sendric; May 22nd, 2012 at 06:36 AM.
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skaven
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Old May 26th, 2012, 11:28 PM
Just to help, attached in this post is a working version of Enlightened Fist - Complete Arcane.

You can add it to the data sets if you like.

http://forums.wolflair.com/showthread.php?t=16999

I also have working versions of Complete Warrior - Kensai, Complete Warrior - Bladesinger, Heroes of Battle - Combat Medic, if you want.

Last edited by skaven; May 26th, 2012 at 11:32 PM.
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Sendric
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Old May 29th, 2012, 06:23 AM
Quote:
Originally Posted by skaven View Post
Just to help, attached in this post is a working version of Enlightened Fist - Complete Arcane.

You can add it to the data sets if you like.

http://forums.wolflair.com/showthread.php?t=16999

I also have working versions of Complete Warrior - Kensai, Complete Warrior - Bladesinger, Heroes of Battle - Combat Medic, if you want.
Awesome. All of those would be very helpful. I'll add Enlightened Fist now, and whenever you want to send along the others would be great. I'll message you my email address.

Last edited by Sendric; May 29th, 2012 at 06:28 AM.
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byzcath
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Old June 8th, 2012, 01:13 PM
Any hope of getting Holy Scourge from Complete Mage?
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