Lone Wolf Development Forums  

Go Back   Lone Wolf Development Forums > Hero Lab Forums > HL - Savage Worlds
Register FAQ Community Today's Posts Search

Notices

Reply
 
Thread Tools Display Modes
Paragon
Senior Member
 
Join Date: Feb 2010
Posts: 874

Old July 3rd, 2015, 01:23 PM
Turns out it still has the same problem though; its essentially a permanent part of your character once you do that. In fact, if you do it that way, you can't even seem to drop it from a cursory look.
Paragon is offline   #81 Reply With Quote
zarlor
Senior Member
 
Join Date: Nov 2010
Location: Metairie, LA, USA
Posts: 1,819

Old July 4th, 2015, 03:38 AM
I hadn't played around with that before, I completely missed the original posting on it, to be honest, but that is... disappointing.

Lenny Zimmermann
Metairie, LA, USA

Data files authored (please let me know if you see any issues with any of these if you have/use them):
Official (In the downloader)
50 Fathoms, Deadlands: Hell On Earth, Deadlands: Noir, East Texas University, Necessary Evil (requires Super Powers Companion), Pirates of the Spanish Main, Space 1889 (original file by Erich), Tour of Darkness, Weird War II, Weird Wars: Rome
Coming Eventually
Evernight (LWD has completed their review but I have some fixes to make first... although Pinnacle mentioned this might get an overhaul to SWADE so I may just wait for that first. If you just HAVE to have this now, though, just PM me)
zarlor is offline   #82 Reply With Quote
SeeleyOne
Senior Member
 
Join Date: Nov 2009
Posts: 891

Old July 4th, 2015, 03:00 PM
The wiki is very old. The auto-add came out in the past year, maybe two. It was added when the Mutants and Masterminds 3 used it. Maybe other game systems do, too. I looked at how it worked in the M&M3 to give me ideas on how to implement it in SW.

Evil wins because good rolls poorly .... or the players are not paying enough attention to the game.
SeeleyOne is offline   #83 Reply With Quote
SeeleyOne
Senior Member
 
Join Date: Nov 2009
Posts: 891

Old July 4th, 2015, 03:06 PM
Quote:
Originally Posted by Paragon View Post
Turns out it still has the same problem though; its essentially a permanent part of your character once you do that. In fact, if you do it that way, you can't even seem to drop it from a cursory look.
Auto-add adds it to your character, but you can then remove it as normal.

Evil wins because good rolls poorly .... or the players are not paying enough attention to the game.
SeeleyOne is offline   #84 Reply With Quote
Paragon
Senior Member
 
Join Date: Feb 2010
Posts: 874

Old July 4th, 2015, 06:09 PM
Quote:
Originally Posted by SeeleyOne View Post
Auto-add adds it to your character, but you can then remove it as normal.
Nope. I edited the Axe Fighter edge I have in my Broken Earth file so it used auto-add instead of bootstrap, and the axe is showing up, but there's no remove mark (aka the "x" for it). Just to make sure its not something else, I just manually added a katana, and it shows it fine.

So apparently auto-add, at least as of the incarnation of HL I have (which is, to the best of my knowledge the most recent) does not.
Paragon is offline   #85 Reply With Quote
AndrewD2
Senior Member
 
Join Date: Mar 2007
Location: Muskegon, MI
Posts: 2,975

Old July 4th, 2015, 06:48 PM
Did you enter the proper poral id?
AndrewD2 is offline   #86 Reply With Quote
SeeleyOne
Senior Member
 
Join Date: Nov 2009
Posts: 891

Old July 4th, 2015, 07:35 PM
That is odd, because it totally works for me with the Deadlands things that I shared. I just tested it. Perhaps, as AndrewD2 suggested, you made some sort of error?

Evil wins because good rolls poorly .... or the players are not paying enough attention to the game.
SeeleyOne is offline   #87 Reply With Quote
Endtransmission
Member
 
Join Date: May 2012
Location: Reading, UK
Posts: 79

Old July 5th, 2015, 08:02 AM
I've been having a play with the Autoadd facility this afternoon and it does work if the correct Portal ID has been entered, otherwise it either doesn't appear at all, or appears without the ability to remove it.

For example, auto-adding an injury requires the peInjury portal

Code:
<autoadd thing="injACSLoss" portal="peInjury"></autoadd>
Thanks for pointing out this guys, it will fix a few things that were going to be time consuming for users

Working on: Official Achtung! Cthulhu datafiles
Endtransmission is offline   #88 Reply With Quote
AndrewD2
Senior Member
 
Join Date: Mar 2007
Location: Muskegon, MI
Posts: 2,975

Old July 5th, 2015, 09:22 AM
I do a lot of work on Pathfinder and the Adventuring Kits use Auto-Add from the gear tab, but anything that uses a different portal has to have the portal or it doesn't properly show up.
AndrewD2 is offline   #89 Reply With Quote
Paragon
Senior Member
 
Join Date: Feb 2010
Posts: 874

Old July 5th, 2015, 09:52 AM
I somehow missed the Portal ID thing was even there (I'm not sure how) and since the Editor considered it usable I moved on.

How does one find the appropriate portal ID for something like this? It doesn't seem like its one of the tags associated with the item as far as I can tell, so I assume its somewhere else.
Paragon is offline   #90 Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -8. The time now is 08:59 AM.


Powered by vBulletin® - Copyright ©2000 - 2024, vBulletin Solutions, Inc.
wolflair.com copyright ©1998-2016 Lone Wolf Development, Inc. View our Privacy Policy here.