Senior Member
Join Date: Dec 2014
Location: Twin Cities Area, MN, USA
Posts: 1,325
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1) Many RW users bought it to build their own campaigns and are looking for drop-in content. RIGHT OFF THE BAT I'll get content that I can use, some of it for free. 2) LWD has an incredible community that is loyal and has greatly increased the value of other RW tools like Hero Lab with community-created content. I fully expect that one the CM is opened to the wider community that there will be a large amount a free content from this same community. 3) Once the CM is open and gets some press and folks see that Paizo is publishing content in it, they will take their material from Drive Thru RPG and publish in RW. Why wouldn't you take your material and make it available in another market. There is a bit of hurdle in that you can't just take your PDF and throw it in the CM, but I expect you'll soon see lots of inexpensive options in the CM from the 'might as well see if I can sell my adventure for $3' crowd. 4) Complaints about pricing policy do not necessarily translate into buying behavior. Lot's of people have complained about the cost of 5e books--but they are selling very well. Lots of people took umbrage at the cost of 5e material in Fantasy Grounds, but many people still bought it and SmiteWorks seems to be making money from the license. The one reaction to pricing that really is a threat to publishers is piracy, but that isn't such a threat with RW. I'm sure some people will find ways to steal content, but it is much more difficult than getting your hands on a pirated PDF. I think the CM will do just fine. The real challenge for LWD is convincing enough gamers of the benefits of a campaign-management system and an at-table application to run your games. RW fits in what appears to be small niche between traditional-pen-and-paper and VTTs. RW Project: Dungeons & Dragons 5th edition homebrew world Other Tools: CampaignCartographer, Cityographer, Dungeonographer, Evernote Last edited by MNBlockHead; February 9th, 2017 at 10:46 PM. Reason: typos |
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#81 |
Member
Join Date: Nov 2015
Posts: 32
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#82 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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#83 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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#84 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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The reason for this is pretty simple. Lots of companies feel they have to put their stuff on sale. It's the core business model behind DTRPG, Steam, GOG, and plenty of other places. But we consider that practice as ultimately de-valuing the product and establishing the expectation within consumers that they should wait for a sale. We've always stuck with the philosophy of pricing our products to provide a high value for the money invested, then just maintaining that price thereafter. We're doing the same for the RW content with the pricing that we control. I think users will be very happy with the quality and utility of the RW material they purchase relative to the investment. Obviously, that financial investment is meaningful, so the real question is whether the core concept behind RW is viable. That still needs to be proven, but discounting isn't likely to factor into the equation, either way. |
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#85 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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All I can really say is that Paizo made it very clear to us that it was paramount in their eyes to have a level playing field for all their digital partners and that the same rules would apply exactly the same to all companies, with no exceptions. That philosophy is consistent with many other things Paizo has done in the past, including with regards to how our Hero Lab license has been structured over the years - even when there were no other companies with active licenses with Paizo. They are very conscientious when it comes to keeping things balanced for everyone. You may also want to look at the post upthread from @Galymyr regarding the d20Pro announcement. I can't speak to the specifics of the FG license, but I am absolutely inclined to trust Paizo on this detail. |
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#86 |
Senior Member
Join Date: Jan 2016
Location: Adelaide, Australia
Posts: 2,293
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It's going to be interrsting to see what occurs. FG devs seem pretty concrete in this check wont be happening with them. It sounds like they are exploring Paizo selling their content for them via the Paizo store to enable people who own the pdfs to purchase from there at a discounted price. It honestly sounds like they are trying to achieve the same result but via different limitations. The only way I seem them doing that with steam though is to include a pdf in the steam purchase.
Realm Works - Community Links Realm Work and Hero Lab Videos Ream Works Facebook User Group CC3+ Facebook User Group D&D 5e Community Pack - Contributor General Hero Lab Support & Community Resources D&D 5e Community Pack - Install Instructions / D&D 5e Community Pack - Log Fault / D&D 5e Community Pack - Editor Knowledge Base Obsidian Obsidian TTRPG Tutorials |
#87 |
Member
Join Date: Nov 2012
Posts: 56
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#88 |
Senior Member
Join Date: May 2013
Posts: 1,458
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Assuming I had the money, anything I would want to buy from the content market (in regards to Pathfinder), I either already have the PDF for, or would want to buy the PDF anyway.
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#89 |
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