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Senior Member
Join Date: Oct 2010
Location: Cincinnati, OH
Posts: 328
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I have a flaw that applies the shaken condition when in tight quarters.
I am trying to have it so that when it is activated, it will apply the shaken condition to the hero. Code:
First 550 ~only run the rest if we're activated doneif (field[abilActive].value = 0) perform hero.childfound[pcnShaken].assign[Helper.CondActive] hero.child[pcnShaken].field[abilActive].value = 1 hero.child[pcnShaken].field[pIsOn].value = 1 |
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