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sambomb
Junior Member
 
Join Date: Nov 2011
Location: Itaocara, RJ - Brazil
Posts: 21

Old November 6th, 2011, 04:18 AM
Could be introduced an in exe homebrew rule maker/manager?

In my table I implemented that all players have 2 skill points/level for add to multi options skills(knowledge, craft, profession, perform) but I have to implement this with an permanent +2 skill/level for each class the character have.

Another great stuff will be the tooltip in the settings(actually the tooltip is inside a table, after press the help button)

And finally the option to export/import settings from an file(.INI maybe?)

With all that in hands I could make the settings of my scenario, my homebrew rules(activated in my settings) and send to my players by email so they can make the PC and send me back.
Sorry for any english errors, cause it's not my native language.
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chiefweasel
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Join Date: Aug 2008
Location: Miamisburg, OH
Posts: 1,322

Old November 7th, 2011, 06:12 AM
You can create a home brew source and only have it impelemnted when you select it from the configure hero option.

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Mathias
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Lone Wolf Staff
 
Join Date: May 2005
Posts: 13,217

Old November 8th, 2011, 09:57 AM
Quote:
Originally Posted by sambomb View Post
In my table I implemented that all players have 2 skill points/level for add to multi options skills(knowledge, craft, profession, perform) but I have to implement this with an permanent +2 skill/level for each class the character have.
In the editor, you can use the Mechanics tab to implement this - all mechanics are added to all characters, so if you add an Eval Script to a mechanic, you can have that script apply this change.
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sambomb
Junior Member
 
Join Date: Nov 2011
Location: Itaocara, RJ - Brazil
Posts: 21

Old December 2nd, 2011, 10:36 AM
thx for the tips
But, is there a manual of how to do this?
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