Junior Member
Join Date: Sep 2011
Posts: 8
|
Any idea when the new ogre rules will be released?
|
#11 |
Senior Member
Volunteer Data File Author
|
Yeah, I know exactly when they will be released...
If you can keep your head while all about you are loosing their's, then you have probably completely misunderstood the situation. WFB Armies: High Elves (4,500), Orcs & Goblins (6,000) and Daemons of Chaos (6,000) 40K Armies: Ultramarines (6,500), Blood Angels (7,000), Dark Angels (4,000), Imperial Guard (3,500), Orks (4,500), Tyranids (4,000), Dark Eldar (2,500) and Tau Empire (2,500) |
#12 |
Junior Member
Join Date: Sep 2011
Posts: 8
|
My appologies, stumbled into that without reading have now read more of the forum and promise to never ask that question again
Sorry Last edited by Tiibor; September 3rd, 2011 at 11:11 PM. |
#13 |
Senior Member
Volunteer Data File Author
|
Bugs being worked on at moment:
Maneaters 'Been There, Done That' Mournfang Cavalry having Magic Banners available to more than one unit. If you can keep your head while all about you are loosing their's, then you have probably completely misunderstood the situation. WFB Armies: High Elves (4,500), Orcs & Goblins (6,000) and Daemons of Chaos (6,000) 40K Armies: Ultramarines (6,500), Blood Angels (7,000), Dark Angels (4,000), Imperial Guard (3,500), Orks (4,500), Tyranids (4,000), Dark Eldar (2,500) and Tau Empire (2,500) |
#14 |
Junior Member
Join Date: Apr 2009
Posts: 12
|
Mournfang Cavalry:
Heavy Armor upgrade gives no bonus to armor. Great Weapon upgrade does not modify model strength Great weapon increases point cost by 8 for two models (should be 16) Bruiser: No enchanted shield magic item available Ogre Kingdoms Tomb Kings Last edited by LittleCizur; October 1st, 2011 at 07:24 AM. |
#15 |
Senior Member
Volunteer Data File Author
|
You know, those errors are so bad that I missed them, it's comical.
If you can keep your head while all about you are loosing their's, then you have probably completely misunderstood the situation. WFB Armies: High Elves (4,500), Orcs & Goblins (6,000) and Daemons of Chaos (6,000) 40K Armies: Ultramarines (6,500), Blood Angels (7,000), Dark Angels (4,000), Imperial Guard (3,500), Orks (4,500), Tyranids (4,000), Dark Eldar (2,500) and Tau Empire (2,500) |
#16 |
Junior Member
Join Date: Oct 2011
Posts: 1
|
In the new OK-file, when selecting Heavy Armour for the Mournfang Cavalry, the armour save for the normal Mournfang Cavalry does not change; i.e. it remains 4+. The armour save for the Mournfang Cavalry Crusher does change correctly.
The Iron Fist work correctly. |
#17 |
Junior Member
Join Date: Oct 2011
Posts: 2
|
Iron Fist is no longer classified as a weapon Tyrant gets error message when trying to equip Iron fist and Magic sword.
Blood Cleaver is no longer included in new Ogre Kingdoms book but shows an an option in AB Great Skull is no longer included in the new Ogre Kingdoms book but shows an an option in AB Bull Gut is no longer included in the new Ogre Kingdoms book but shows as an option in AB |
#18 |
Senior Member
Volunteer Data File Author
|
Sorted.
If you can keep your head while all about you are loosing their's, then you have probably completely misunderstood the situation. WFB Armies: High Elves (4,500), Orcs & Goblins (6,000) and Daemons of Chaos (6,000) 40K Armies: Ultramarines (6,500), Blood Angels (7,000), Dark Angels (4,000), Imperial Guard (3,500), Orks (4,500), Tyranids (4,000), Dark Eldar (2,500) and Tau Empire (2,500) |
#19 |
Junior Member
Join Date: Oct 2011
Posts: 1
|
Bruiser options: Great Weapon is listed at 8 points, book states 11 points
Firebelly Special: Firebelly are NOT Immune to Poison but it is listed as a special rule for them when mousing over or printing. |
#20 |
|
|