Senior Member
Lone Wolf Staff
Join Date: Dec 2008
Posts: 4,690
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Hey gang,
We're closing out 2010 with updates for both M&M2 and M&M3. This update for M&M3 brings us up to 1.0 with the official release of the book - the M&M Hero's Handbook PDF is now available from Green Ronin, if you've been holding off on checking it out until now. We've made a lot of bug fixes for both 2e and 3e, which you can check in the FAQ for those game systems. In addition, here's our list of enhancements for 3e:
Enjoy the updates, and have a happy new year! |
#1 |
Member
Volunteer Data File Contributor
Join Date: Oct 2008
Location: Seattle
Posts: 66
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Sweet! Now to fix stuff...
Nathan K. Flying Cobra on the Atomic Think Tank |
#2 |
Senior Member
Join Date: Sep 2007
Posts: 237
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Awesome ... thanks Colen and the others @ Wolf Lair for all the work you've done Have a great and safe New Year!
DT Butchino | Writer, Illustrator, Designer DeviantArt|Facebook|Twitter |
#3 |
Senior Member
Join Date: Jan 2009
Posts: 223
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Hooray! and thanks, guys!
This'll help with so many things I'm working on right now! |
#4 |
Member
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Very awesome Colen, this fixes every bug my .por files have been having except one: When I have a Dynamic Array that has a Multiple Effects power raising the 'level' of one of the powers inside the Multiple Effects power is not noted on the powers outside the Multiple Effects power or vise-versa.
Attached is the biggest .por to demonstrate this, a version of Emma Frost I made, to see what I am meaning click the arrows to 'use' ranks in the "Hivemind" Power (the Multiple Effects power) and notice that inside Hivemind it shows how many pp of the array ye are putting toward Hivemind, but outside of Hivemind it will still state ye are using (0/63pp). It will do the same with putting pp toward the other Multiple Effects power Telepathy, and likewise when ye put pp toward the other powers they are not shown in Hivemind and Telepathy (which I now noticed I mis-spelled as Telepahy... /facepalm) |
#5 |
Senior Member
Volunteer Data File Contributor
Join Date: Apr 2006
Posts: 649
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Yep, time to get fixing stuff in what I've written.
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#6 |
Senior Member
Join Date: Jan 2009
Posts: 223
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Quote:
Thanks again for all your hard work! EDIT- Nevermind, found the link in the 'Help' drop-down of the program. Funny how helpful you guys are when I'm not looking for it. Last edited by Shadowchaser; December 30th, 2010 at 03:57 PM. |
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#7 |
Senior Member
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First off- thanks so much for the hard work on the udates as always
I am however not seeing the alt HQ options you mentioned (@ least in 2e havent tried3e yet) i do however think the correct Cost is refected in the heros over all pp total- as adding two more HQs only increased hero pp total by 6-however theres nothing to indicate primary or alt hq in the portfolio or the output sheets also on the output sheets the HQs all still show the full cost in the points spent section of each HQ (10 /15 respectively) Is this still a bug or am i doing something wrong?? EDIT: ok, my baad i found it in 3E..... but really colen when you guys have time the alternate HQ/VEHICLE thing needs to be brought to the 2e files as well- it was listed as a gm opition even in 2e.....and its a fix ive been needing for months now. Last edited by atlarman; January 2nd, 2011 at 10:17 AM. Reason: found part of the fix in 3e |
#8 |
Senior Member
Join Date: Aug 2009
Posts: 127
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Another little thing. I noticed a couple of times that the HQ features should be all unique (since they represent an undefined number of elements) but those from the core book aren't.
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#9 |
Senior Member
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