Senior Member
Join Date: Jul 2010
Posts: 3,147
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I'll add a second button to the feat that will allow them to stack if selected.
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#21 |
Senior Member
Join Date: Mar 2011
Location: USA
Posts: 383
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Thanks
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#22 |
Senior Member
Join Date: Mar 2011
Location: USA
Posts: 383
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Hey, got a couple more adjustments I notice are missing. Antimagic zone which I have no idea how to go about. Righteous Wrath of the Faithfull (Comp Diviine) spell effect is not available.
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#23 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
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I'll put Righteous Wrath of the Faithful on my to-do list and I'll look into the feasibility of Antimagic Zone.
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#24 |
Senior Member
Join Date: Mar 2011
Location: USA
Posts: 383
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Righteous Wrath shouldn't be too hard, i think.
Code:
Allies gain one additional melee attack each round, at their highest attack bonus, when making a full attack. (This additional attack is not cumulative with other effects that grant extra attacks, such as a haste spell.) They also gain a +3 morale bonus on melee attack rolls and damage rolls. (This bonus on melee attack rolls does stack with the bonus provided by haste.) |
#25 |
Senior Member
Join Date: Mar 2011
Location: USA
Posts: 383
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I made another adjustment this is for the spell: Rage effect but I can't get the armor penalty working. Any suggestions?
Code:
<<Post-Levels (Users) 10000>> ~ If we're not enabled, get out now if (field[pIsOn].value = 0) then done endif ~ Add a +1 Morale Bonus to will saves #applybonus[BonMorale, hero.child[vWill], 1] ~ Add a +2 Morale bonus to our Strength #applybonus[BonMorale, hero.child[aSTR], 2] ~ Add a +2 Morale bonus to our Constitution #applybonus[BonMorale, hero.child[aCON], 2] ~ Add a -2 Armor bonus to our armor class #applybonus[tACArmor,hero.child[ArmorClass],-2] Last edited by Provos; December 17th, 2020 at 10:18 PM. |
#26 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
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Quote:
Also, you should generally avoid the phases with "(Users)" in the name. If there's ever another update to the core system, it could come with the removal of these phases. |
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#27 |
Senior Member
Join Date: Mar 2011
Location: USA
Posts: 383
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Thanks for the help again. I switched the code to
Code:
hero.child[ArmorClass].field[Penalty].value -= 2 |
#28 |
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